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Game Night 5 – Nerdin’ Out So You Don’t Have To
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Mood: Happy ]
Viva La Game Night!!!!!!
The fridge was stocked, the cards were shuffled, the bags of snacks in place and it was time once again for Game Night! (insert sound of thunder and flash of lightning here)
New member of Team Cthulhu but old school Delta Green gamer Jason (aka Snackmaster J) brought down Munchkin Impossible and Munchkin Bites for us to try. MI was first on the plate and after some brief discussion about the unique aspects of this version of Munchkin vs. other versions we were off.
MI is a quick playing game much like Munchkin Fantasy. The mix of loyalties and classes is fun and the cards are halarious as always. One nice touch, the color of the face of the treasure cards is slightly different then the door cards so they don’t get mixed up with each other; a constant problem with some of the other Munchkin incarnations. The game did a good job of capturing a lot of the spy genre tropes.
I took the first round of it and Corey got the second in two back to back rapid fire games. After that we decided to check out Munchkin Bites.
MB is obviously aimed straight at the White Wolf World of Darkness games. Full of angsty monsters and goth cliche. A ripe field for amusement and mockery. MB is a slower paced game then its’ Munchkin bretheren, it reminded me of Munchkin Cthulhu in that regard. After much, much scrapping and back and forth I managed to snag the game and the coveted 10th level. I would like to note that Craig, the host was still at first level (the starting level) when I did it. Good times, good times…
A brief interlude to consume dead animals, bread and cheese occured. Including some observations about the blob like movement of the host’s above ground pool as it makes its’ slow and merciless march towards his back porch.
Obviously after a big meal nothing tops it off like a massive,massive game of Zombies!!! including the sewer and subway Zombies!!! 6 expansion. We do a few things differently to make the Zombies experience less painful. For one we substitute the heart and bullet tokens for red and black glass beads (pente style). They are easier to pick up, spot on the map and help hold the tiles down. We also play on a big honking table which allowed us to use the entire stack of tiles.
The center and a large portion of the west side of town got cleared out. This left a large void area with a huge horde of zombies to the east, the helipad and more zombies to the North and a largely buildingless but zombie filled area to the South. Nobody tried their luck in the sewers and the subway only got used once which I thought was a bit disappointing. I think once people get used to the expansion we’ll see a lot more people going underground to get around.
Once the helipad dropped that became everyone’s favorite vacation destination. Unfortunately, Corey had found his NRA membership card somewhere, raided a couple of well stocked buildings and went on a high rolling spree against the undead horde. By the time the rest of us were making a run for the helicopter Corey was three out from getting his Zombie Master merit badge and winning the game.
A few more zombie fights and he walked away with the game while the rest of us were still looking for tokens for the subway.
At this point it was getting late and we decided to have one quick round of MI before the KC crew set sail back to their home port. It was a fast and furious game that ended with me winning (I was on fire playing Munchkin that night for some reason). As a coup de grace I used the sex change card and donned a kevlar bikini even though I didn’t have to. Hey, all I can say is it was late and I’d been drinking.
Our KC brothers of Team Cthulhu departed into the night and three of us decided to have a cutthroat 300 point game of HorrorClix. The armies were weird and broke down thusly:
Craig: Elder Predator, Field Agent (yellow), Templar
Sherman: Gyrus, Imp (yellow), Vampire Hunter (blue), Field Agent (red)
Me: Hellboy (hell, yeah!), Mi-Go, Hook (red)
Obviously we had some seriously strange teams. Also, two possessors (Mi-Go and Gyrus)and 1 flyer, rules some of us didn’t have experience with. I picked a bad map that left me pinned between Sherman and Craig after the first round. (It was the camp map from the Predator box set…NEVER AGAIN for more then 2 players) My boy Hook ran up and engaged the Templar and the Elder Predator while Hellboy went and did his victim rescuing thing. The Mi-Go flew around like a retarded butterfly.
I hadn’t looked at the flight rules very closely, the Mi-Go payed the price and was shot out of the sky by Sherman’s Imp, Vampire Slayer and Gyrus. Hellboy ran up on the Imp and quickly dispatched him, but then was possessed by Gyrus and ran all over the map.
Hook eventually fell to the Predator/Templar team (he did some damage to the Templar, who proved to be suprisingly tough) meanwhile Craig’s field agent did…nothing. Sherman took his team after Craig’s crew while Hellboy tried to figure out where he was and creep up behind the fray. The vampire slayer got dropped in a big battle with field agents jumping all over the place and the suprisingly weak predator being dropped before he could use his end game nuke power. Gyrus was running around possessing Hellboy and then finally gunning him down. After another round it was down to Templar and Gyrus in a large open area. It was then that something strange happened.
The Templar ran up on the brain on a robot that is Gyruss and took him down.
A quiet settled on the house as something became clear… Craig had actually won a game.
I know, I was shocked as well.
With that the gang split up and headed home. I need to work on my HorrorClix skills, I always get thumped. Maybe next game night…
Warning!
New game night report INCOMING!!!!!
Don’t Mess With Scotland
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Mood: Amused ]
This kind of stuff makes me glad to be of Scots descent.
shout outs
Got rid of the shoutbox. I fought the spam dilligently but it just really wasn’t worth the effort. So…shoutbox gone.
Just to clarify
While I love Wil Wheaton’s articles over at Suicide Girls I am not "in love" with them.
Image Day 2

Continuing the theme….

King-world
The world of Stephen King has some definite conventions I’ve noticed over the years. Here are some of he big ones.
*If you are young you probably have some sort of psychic power.
*If you have a developmental disability you definately are psychic.
*If you are young and have a disability you are insanely psychically powerful.
*If you are old and have some psychic mojo you are either going to be killed or kidnapped.
*Writers live incredibly interesting lives and are often menaced by their creations.
*Groups of children are often the targets of aliens.
Yaaaaaaar!!!
Team Cthulhu has been getting pretty seriously into WizKids Pirates! this week. It is a cool little game of sailing ships, treasure collecting and the occasional sea monster. The rules are way easy and the cost of entry is very cheap. We are talking about creating some terrain, buying some blue felt and setting sail to blast the crap out of each other in pursuit of peices of 8. Yarrrr, yarrrr I said! There are some sweet premade environments out there for inspiration and the Team has been doing some brainstorming as well. More tales of the high seas as they develope.