Post Mortem

[ Neutral Mood: Neutral ]
Over at Team Cthulhu.org some members of the team have done a bit of a dissection of my last Call of Cthulhu one shot set in the Dystopian Cthulhu world. They noted something that I was afraid of doing, as this is a common criticism of Call…it was a bit railroad-y. I didn’t mean for it to be, it just sort of played out that way.

It was an event/timeline sort of game and the players essentially reacted to the world going on around them. They looked into clues, got a sense of the world and had a final, big battle with an almost ascended avatar of Y’golnac.

The end game also included riot police sealing the project, gangers fighting back and an exploding pirate radio station. Good times…good times…

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