Categories: The One Ring

The One Ring — Heroic Cultures

These are the playable cultures in The One Ring: Adventures Over the Edge of the Wild. Most are detailed in the Adventurer’s Book; the Men of the Lake are detailed in the Loremaster’s Screen and Lake-Town Sourcebook.

Bardings

The people of Dale, northmen of noble origins, tall and fair and strong. With their new ruler King Bard they work closely with the dwarves of the Lonely Mountain to rebuild their land after the long desolation of Smaug.

Homeland: Dale and the region around the Long Lake.

Cultural blessing: Stout-hearted (bonus to resisting fear).

Dwarves of the Lonely Mountain

The stout and clever kindred of Daín Ironfoot, the King Under the Mountain, proud to have reclaimed their home in the Lonely Mountain after living far away or wandering as traders and vagabonds for long years.

Homeland: The Lonely Mountain.

Cultural blessing: Redoubtable (carry enormous burdens without fatigue).

Elves of Mirkwood

The immortal, magical people (although the word ‘magic’ means little to them) of the Woodland Realm, followers of King Thranduil.

Homeland: Thranduil’s realm in Mirkwood.

Cultural blessing: Folk of the dusk (at an advantage at night, in a forest or underground).

Men of the Lake

Proud and hard-working merchants, fishers and craftsmen of Esgaroth, or Lake-town, rebuilt by their hands after the death of Smaug.

Homeland: Esgaroth on the Long Lake.

Cultural blessing: Tenacious (gain extra experience points when wounded or severely disappointed).

Beornings

Followers of Beorn, a mighty hero who recently abandoned his isolation and became chief to a growing tribe of wanderers and warriors.

Homeland: The upper Anduin Vale around the Carrock, between Mirkwood and the Misty Mountains.

Cultural blessing: Furious (become mightier when wounded).

Woodmen of Wilderland

Hardy and wise frontiersmen in sparse, isolated villages and forts scattered across the lower Anduin Vale, from the edges of Mirkwood to the lower Misty Mountains.

Homeland: The lower Anduin Vale.

Cultural blessing: Woodcrafty (bonus to defense when in the woods).

Hobbits of the Shire

Little people of a distant land beyond the Misty Mountains, rarely seen so far from their home. They are cheerful, hospitable, and industrious, distrustful of adventures and heroics but surprisingly brave in a pinch.

Homeland: The Shire.

Cultural blessing: Hobbit-sense (increase the company’s Fellowship, and gain a bonus to wisdom tests).

Shane

Lifelong gamer and longtime game publisher. Founder of RevolutionSF.com. Partner and managing editor at Arc Dream Publishing (arcdream.com). Editor-in-chief of The Unspeakable Oath (theunspeakableoath.com). Developer of Delta Green (delta-green.com).

Share
Published by
Shane

Recent Posts

Aces & Eights — A Midnight Blaze of the Gory

What I love most about my long-running Aces & Eights campaign—it’s a tabletop, pen-and-paper roleplaying…

12 years ago

‘If You Love It So Much’ — An Adventure for The Dreadful Secrets of Candlewick Manor

"If You Love It So Much" is a short introductory scenario I wrote for The Dreadful…

12 years ago

Aces & Eights – The Legend of Pecos Jake

In my every-other-Sunday group we have returned to my long-running Aces & Eights campaign. I…

12 years ago

The One Ring — The Old Road Trading Company

The player-characters in our campaign of The One Ring: Adventures Over the Edge of the…

12 years ago

The One Ring – Dice Roller

To go along with my Journey Calculator for The One Ring: Adventures Over the Edge…

13 years ago

The One Ring — Journey Calculator

Last year I programmed an online app to calculate the time and difficulty of journeys…

13 years ago