Waterdeep 3

The group proceeded to share their information and the pieces all fell into place. It looked as if the jewelry was in the possession of a noble house of Waterdeep, House Thann known for their winemaking. This happened late in the day though and the group was forced to spend a nervous night again in the old shop. Aside from an out of place icy breeze though the evening passed uneventfully much to everyone’s joy. Though and the next morning saw the group mobilized for action heading for the Castle Ward compound of House Thann.

The odd combination of the bard and the rat catcher approached the nobles and, oddly enough, decided to play it straight up. They eventually got an audience with the lady Cassandra Thann who was wearing the very item they were looking for. After listening to their story she sent a group of her guards to secure the building and agreed to go back with the group that evening to see this ghost for herself. The group spent the rest of the day in comfortable imprisonment in the waiting rooms of the manor.

That evening, the gang was summoned to the courtyard where Lady Thann, a young man wearing mage type gear and a lady in waiting were boarding a coach. 6 more guards waited to accompany the group. After little fan fare the motley parade headed out cross town at dusk, peasants scattering out of their way. A few of the groups took the rare opportunity to lord it up a bit over the commoners which is hard to do when you are riding on the back of large dog.

The arrived to see the shop surrounded by Thann troops holding torches; so much for keeping a low profile. After the property was inspected and okayed by the mage the group filtered in to wait for the spirit to make his appearance. It would prove to be an awkward period for the group of rogues and royalty.

Midnight struck and right on time, after some spooky pyrotechnics, the ghost of al Hamid appeared. The jewelry on Lady Thann’s wrist gave him pause though and he then showed her the same domestic scene the party on the first night. Without a word the Lady rose, removed the contested piece and gave it up to the troubled spirit. With an ectoplasmic explosion the ghost and his prize vanished leaving everyone present with a serene feeling of accomplishment.

House Thann quickly gathered up with the mage Thann leaving a continual flame burning in the sconce next to the shop’s front door. After a few brief words they were gone and the group were now in complete ownership of a base of operations.

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