Skullduggery!

I’m running a campaign based in Waterdeep (Dungeons and Dragons – Forgotten Realms) where-in the characters are thieves or damn close to (bards and priests of Mask, god of thieves) and it is shaping up to be fun, fun, fun.

The characters can go on thieving ‘missions’ above ground, wander randomly and get into trouble in the city or hit Undermountain and dungeon delve. There is a lot of fun and a lot of old school D&D action here with modern sensebilities. Here is the start I projected…

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Start

As a group you’ve been running around together in Waterdeep for a little over a year. Meeting through various ways you discovered…like minded principles and have taking to working together as a group or in teams to achieve your goals where possible. As the months progressed, especially during the lean times of winter the gang really had to lean on one another. There were threats of eviction here or the brief capture by the Watch for one of you at one point, things were looking grim.

But then a big score, a crafty dockside warehouse hit and a good deal with a local fence netted the group a good deal of money and a few interesting items. The future looks bright and thoughts of setting up a team ‘sanctuary’ of sorts starts to sound like a good idea. After the brief earthquake that shakes the city a few of you have some other ideas as well.

It’s time to move, spring is flowering and the caravans are rolling. The time for thievery is now; how far you want to take it is your choice.

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