Squarely on The Square with Director Nash Edgerton

Over at Moving Pictures, I interviewed Nash Edgerton, director of the Australian noir The Square.

Quote:
Though littered with standard noir tropes, the Edgertons anchor their tale with an engaging parallel plot line involving two canines. According to director Nash: “Really, it’s a dog love story with a bunch of humans added around it. I love dogs. Joel does, too. In the first draft he wrote, the dog love story was in the film. Many people want us to cut it out, [but] it’s such an important part of the film. I added more [of the dog story] in than there was originally. It’s definitely satisfying to see how well it worked.”

Quote:
Nash’s award-winning short film “Spider” accompanies “The Square” on its American tour. At first glance, the disturbingly humorous short appears to be an unusual choice to open a very serious feature. “I found ‘The Square’ always played better when ‘Spider’ played in front of it. Because ‘The Square’ is played so straight, it gave a chance to view my sense of humor, how dark it was, and let [viewers] know it was okay to laugh at a lot that happens during ‘The Square.’ It’s supposed to be ironic. It’s like life — everyone has their own perspective on whether something is funny, shocking or a combination of both. ‘Spider’ lets people know it’s okay; you don’t always have to play it so straight.”


Nash Edgerton

Books received 4/14/10 Part I

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

Fritz Leiber: Selected Stories

Promo copy:

Known in his lifetime primarily to readers of science fiction and fantasy, Fritz Leiber is now recognized as one of the finest writers of popular fiction of the twentieth century. An intimate of H. P. Lovecraft, Leiber crafted the twentieth century’s first great stories of urban horror, created the sword and sorcery tale almost single-handedly, and wrote strong, resonant science fiction. Nothing less than a visionary American author, Leiber is considered by critics and fans alike to be one of our most original and versatile storytellers.

The seventeen tales selected for this volume showcase Leiber’s virtuoso range and unforgettable characters: from the fabled, decadent streets of god-haunted Lankhmar to the eerie underworld of a Martian gambling hall; from a sunless, frozen Earth to the shattered, bombed, and violent wreckage of a post-atomic New York, and beyond. Edited by master anthologist Jonathan Strahan and Locus magazine founder Charles N. Brown, Fritz Leiber: Selected Stories presents a wide sampling of his best short fiction so that a new generation of twenty-first century readers can continue to discover and enjoy his groundbreaking and memorable fiction.

Star Wars: The Old Republic: Fatal Alliance by Sean Williams

Promo copy:

BioWare and LucasArts—creators of the hugely popular Star Wars:® Knights of the Old Republic® video game—have combined their storytelling talents and cutting-edge technology for an innovative new massively multiplayer online role-playing game that allows players to create their own personal Star Wars adventure 3,500 years before the rise of Darth Vader. Now #1 New York Times bestselling author Sean Williams brings the world of the game to life in his latest novel, Star Wars: The Old Republic: Fatal Alliance.

Tassaa Bareesh, a matriarch in the Hutt crime cartel, is holding an auction that’s drawing attention from across the galaxy. Representatives of both the Republic and the Sith Empire are present, along with a Jedi Padawan sent to investigate, a disenfranchised trooper drummed out of the Republic’s elite Blackstar Squad, and a mysterious Mandalorian with a private agenda. But the Republic’s envoy is not what he seems, the Empire’s delegate is a ruthless Sith apprentice, the Jedi Padawan is determined to do the right thing and terrified that he can’t, the trooper hopes to redeem her reputation, and the Mandalorian is somehow managing to keep one step ahead of everyone.

None of these guests—invited or uninvited—have any intention of participating in the auction. Instead they plan to steal the prize, which is locked inside an impregnable vault: two burned chunks of an exploded star cruiser, one of which may hold the key to the wealth of an entire world.

But the truth about the treasure is dangerous and deadly. And in the end, Sith and Jedi, Republic and Empire, must do something they’ve never done before, something that all the agents of good and evil could never make them do: join together to stop a powerful threat that could destroy the galaxy.

Song of Scarabaeus by Sara Creasy

Promo copy:

Trained since childhood in advanced biocyph seed technology by the all-powerful Crib empire, Edie’s mission is to terraform alien worlds while her masters bleed the outlawed Fringe populations dry. When renegade mercenaries kidnap Edie, she’s not entirely sure it’s a bad thing . . . until they leash her to a bodyguard, Finn—a former freedom fighter-turned-slave, beaten down but never broken. If Edie strays from Finn’s side, he dies. If she doesn’t cooperate, the pirates will kill them both.

But Edie’s abilities far surpass anything her enemies imagine. And now, with Finn as her only ally as the merciless Crib closes in, she’ll have to prove it or die on the site of her only failure . . . a world called Scarabaeus.

Part II

Books received 4/14/10 Part II

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

The Baseball Codes Beanballs, Sign Stealing, and Bench-Clearing Brawls: The Unwritten Rules of America’s Pastime by Jason Turbo with Michael Duca

Promo copy:

Everyone knows that baseball is a game of intricate regulations, but it turns out to be even more complicated than we realize. What truly governs the Major League game is a set of unwritten rules, some of which are openly discussed (don’t steal a base with a big lead late in the game), and some of which only a minority of players are even aware of (don’t cross between the catcher and the pitcher on the way to the batter’s box). In The Baseball Codes, old-timers and all-time greats share their insights into the game’s most hallowed—and least known—traditions. For the learned and the casual baseball fan alike, the result is illuminating and thoroughly entertaining.

At the heart of this book are incredible and often hilarious stories involving national heroes (like Mickey Mantle and Willie Mays) and notorious headhunters (like Bob Gibson and Don Drysdale) in a century-long series of confrontations over respect, honor, and the soul of the game. With The Baseball Codes, we see for the first time the game as it’s actually played, through the eyes of the players on the field.

With rollicking stories from the past and new perspectives on baseball’s informal rulebook, The Baseball Codes is a must for every fan.

Star Wars: Fate of the Jedi: Outcast by Aaron Allston

Promo copy:

Does a new start for the Galactic Alliance mark the beginning of the fall of the Jedi Order?

After a violent civil war and the devastation wrought by the now fallen Darth Caedus, the Galactic Alliance is in crisis. From all corners, politicians, power brokers, and military leaders converge on Coruscant for a crucial summit to restore order and determine the future of their unified worlds. But even more critical, and far more uncertain, is the future of the Jedi.

In a shocking move, Chief of State Natasi Daala orders the arrest of Luke Skywalker for failing to prevent Jacen Solo’s turn to the dark side and his subsequent reign of terror as a Sith Lord. But it’s only the first blow in an anti-Jedi backlash fueled by a hostile government and suspicious public. Negotiating his freedom in exchange for his exile from the Jedi Order, Luke, with his son, Ben, at his side, sets out to unravel the shocking truth behind Jacen Solo’s corruption and downfall. But the secrets Luke uncovers may bring his quest—and life as he knows it—to a sudden end. And all the while, another Jedi Knight, consumed by madness, is headed to Coruscant on a fearsome mission that could devastate the entire galaxy.

Yet another one of those pesky Central Texas authors.

Blood of the Mantis (Shadows of the Apt 3) by Adrian Tchaikovsky

Promo copy:

Driven by the ghosts of the Darakyon, Achaeos has tracked the stolen Shadow Box to the marsh-town of Jerez, but he has only days before the magical box is lost to him forever. Meanwhile, the forces of the Empire are mustering over winter for their great offensive, gathering their soldiers and perfecting their new weapons. Stenwold and his followers have only a short time to gather what allies they can before the Wasp armies march again, conquering everything in their path. If they cannot throw back the Wasps this spring then the imperial black-and-gold flag will fly over every city in the Lowlands before the year’s end. In Jerez begins a fierce struggle over the Shadow Box, as lake creatures, secret police and renegade magicians compete to take possession. If it falls into the hands of the Wasp Emperor, however, then no amount of fighting will suffice to save the world from his relentless ambition.

The Loving Dead by Amelia Beamer

Promo copy:

Girls! Zombies! Zeppelins!

If Chuck Palahniuk and Christopher Moore had a zombie love child, it would look like THE LOVING DEAD, a darkly comic debut novel by Amelia Beamer.

Kate and Michael, twenty-something housemates working at the same Trader Joe’s supermarket, are thoroughly screwed when people start turning into zombies at their house party in the Oakland hills. The zombie plague is a sexually transmitted disease, turning its victims into shambling, horny, voracious killers after an incubation period where they become increasingly promiscuous. Thrust into extremes by the unfolding tragedy, Kate and Michael are forced to confront the decisions they’ve made, and their fears of commitment, while trying to stay alive. Kate tries to escape on a Zeppelin ride with her secret sugar daddy — but people keep turning into zombies, forcing her to fight for her life, never mind the avalanche of trouble that develops from a few too many innocent lies. Michael convinces Kate to meet him in the one place in the Bay Area that’s likely to be safe and secure from the zombie hordes: Alcatraz. But can they stay human long enough?

Parts I & III

Books received 4/14/10 Part III

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

Extra Lives: Why Video Games Matter by Tom Bissell

Promo copy:

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2[i], [i]Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.

Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.

Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.

Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Starfishers (Volume Two of the Starfishers Trilogy) by Glen Cook

Promo copy:

They are the dragons of the cosmos, Starfish; creatures of pure fusion energy, wise and ancient giants, drifting in herds along the edge of the galaxy. Producing the precious ambergris that allows mankind and Sangaree alike to travel between the starts, the Starfish herds are protected by the great harvestships of the High Seiners. Known as Starfishers, the Seiners defy Confederation rule and Sangaree attack alike to skirt the dangerous boundaries of Stars’ End, gathering their priceless cargo.

It is with the Starfishers of the harvestship Danion that Confederation agents Mouse Storm and Moyshe benRabi now fly and fight, probing the mysteries and myths of Stars’ End, a strange fortress planet beyond the galactic rim, bristling with automatic weapons programmed to slaughter anyone fool enough to come into range. And where benRabi, a man of many names, must surrender his dreams and his mind itself to the golden dragons of space.

From Glen Cook, the master of modern heroic fantasy, comes Starfishers, the second novel in the Starfishers Trilogy, a seamless blend of ancient myth, political intrigue, and scintillating futuristic combat action.

Shades of Gray (Icarus Project, Book 2) by Jackie Kessler and Caitlin Kittredge

Promo copy:

AFTER THE FALL OF NIGHT

Jet and Iridium—best friends turned bitter enemies—teamed up to foil the evil plans of the rogue superhero known as Night, but in defeating him they inadvertently destroyed the secret Corp-Co transmitter whose frequency kept the metapowered heroes of the Squadron in line. Now these heroes have turned against New Chicago, ransacking the city they once protected.

Even worse, the powerful antisuperhero group known as Everyman has taken advantage of the chaos to fan the flames of prejudice against all superpowered men and women. Just when New Chicago needs them most, Jet and the small band of heroes who have remained on the right side of the law find themselves the targets of suspicion and outright hatred.

Things aren’t going much better for Iridium. When she springs her father, a notorious supervillain, from prison to help her fight the marauding ex-superheroes, she finds that Corp-Co still has some nasty tricks up its sleeve.

But when the most dangerous man alive, the sociopath known as Doctor Hypnotic, suddenly surfaces, Jet and Iridium will once again be called upon to set aside their differences. Yet in the process, deeply buried secrets will come to light that will change everything the former best friends think they know about each other and themselves.

Ares Express by Ian McDonald

Promo copy:

A Mars of the imagination, like no other, in a colourful, witty SF novel; Taking place in the kaleidoscopic future of Ian McDonald’s Desolation Road, Ares Express is set on a terraformed Mars where fusion-powered locomotives run along the network of rails that is the planet’s circulatory system and artificial intelligences reconfigure reality billions of times each second. One young woman, Sweetness Octave Glorious-Honeybun Asiim 12th, becomes the person upon whom the future – or futures – of Mars depends. Big, picaresque, funny; taking the Mars of Ray Bradbury and the more recent, terraformed Marses of authors such as Kim Stanley Robinson and Greg Bear, Ares Express is a wild and woolly magic-realist SF novel, featuring lots of bizarre philosophies, strange, mind-stretching ideas and trains as big as city blocks.

Parts I & II

Graphic Novels received 4/12/10 Fantagraphics edition

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

It Was the War of the Trenches by Jacques Tardi

Promo copy:

Tardi’s World War I masterpiece finally in English! World War I, that awful, gaping wound in the history of Europe, has long been an obsession of Jacques Tardi’s. (His very first—rejected—comics story dealt with the subject, as does his most recent work, the two-volume Putain de Guerre.) But It Was the War of the Trenches is Tardi’s defining, masterful statement on the subject, a graphic novel that can stand shoulder to shoulder with Erich Maria Remarque’s All Quiet on the Western Front and Ernest Hemingway’s A Farewell to Arms.

Tardi is not interested in the national politics, the strategies, or the battles. Like Remarque, he focuses on the day to day of the grunts in the trenches, and, with icy, controlled fury and disgust, with sardonic yet deeply sympathetic narration, he brings that existence alive as no one has before or since. Yet he also delves deeply into the underlying causes of the war, the madness, the cynical political exploitation of patriotism. And in a final, heartbreaking coda, Tardi grimly itemizes the ghastly human cost of the war, and lays out the future 20th century conflicts, all of which seem to spring from this global burst of insanity.

Trenches features some of Tardi’s most stunning artwork. Rendered in an inhabitually lush illustrative style, inspired both by abundant photographic documentation and classic American war comics, augmented by a sophisticated, gorgeous use of Craftint tones, trenches is somehow simultaneously atypical and a perfect encapsulation of Tardi’s mature style. It is the indisputable centerpiece of Tardi’s oeuvre.

It Was the War of the Trenches has been an object of fascination for North American publishers: RAW published a chapter in the early 1980s, and Drawn and Quarterly magazine serialized a few more in the 1990s. But only a small fraction of Trenches has ever been made available to the English speaking public (in now out of print publications); the Fantagraphics edition, the third in an ongoing collection of the works of this great master, finally remedies this situation. 120 pages of black-and-white comics.

Considering this book’s reputation and the fact that the previous two Tardi reprints from Fantagraphics both made their way into my top five books of 2009 listing, I’m eager to read this one.

Newave!: The Underground Mini Comix of the 1980s Edited by Michael Dowers

Promo copy:

The very best from comicdom’s DIY/zine heyday! Just a few of the names included herein: Jeff Gaither, Michael Roden, Wayno, Artie Romero, Brad Foster, Fred Hembeck, Mary Fleener, The Pizz, Rick Geary, Dennis Worden, Steve Willis, Roy Tompkins, Tom Christopher, XNO, Clay Geerdes, Bob X, Jim Siergey, J.R. Williams, Jim Blanchard, Norman Dog, Molly Kiely, Mack White, Daniel Clowes, Doug Allen, Art Penn, Sam Henderson, Gary Whitney, George Erling, Bob Vojtko, Doug Potter, David Miller, Jim Ryan, Par Holman, Roger May, Meher Dada, Wayne Gibson, Tom Motley, Marc Arsenault, Ion, Bruce Chrislip, Dale Luciano, C. Bradford Gorby, Robin Ator, Douglas O’Neil, C. E. Emmer, Kurt Wilcken, Doug Holverson, Jamie Alder, Tom Hosier, Steven Noppenberger, W.C. Pope, Jim Gillespie, John Howard, Tucker Petertil, Gary Lieb, Bob Conway, and Jim Thompson.

Newave! is a gigantic collection of the best small press cartoonists to emerge in the 1970s after the first generation of underground cartoonists (such as R. Crumb, Gilbert Shelton, and Art Spiegelman) paved the way. These cartoon¬ists, inspired by the freewheeling creative energy of the underground commix movement, began drawing and printing their own comix. The most popular format was an 8 1/2” x 11” sheet, folded twice, and printed at local, pre-Kinkos print shops on letter-size paper; because of the small size, they were dubbed “mini comix.” As they evolved many different artists, one by one, became interested in this do-it-yourself phenomenon. By the 1980’s they became known as Newave Comix, a term taken from England’s Newave rock ’n’ roll movement. An explosion of do-it-yourself artists emerged. Many talented artists went onto bigger and better things, others have disappeared into the fog never to be heard from again. Inspired by the creative freedom of their underground predecessors and unrestrained by commercial boundaries or editorial edicts, their work was particularly innovative and experimental. Here you will find a group of artists who could not get any attention from the mainstream, who were driven by the inner need to express themselves. This group was a pioneering force that still leaves a wake and an imprint on the alternative comix scene today.

Newave! features over 700 pages of comics, as well as a historical introduction by editor Michael Dowers, and interviews with several of the more prominent artists featured, such as Brad Foster, Artie Romero, Steve Willis, Dennis Worden, Bob X, J.R. Williams, Roger May, Tom Hosier, George Erling, and Bob Vojtko. Black-and-white illustrations throughout with 16 pages of full-color.

An impressive collection with an abundance of Texas contributors!

King of the Flies: 1. Hallorave Art by Mezzo Story by Pirus

Promo copy:

Suburban horror delineated in a lush noir style. Set in a suburb that is both nowhere and everywhere, King of the Flies is a glorious bastard, combining the intricacy and subtlety of the best European graphic novels with a hyperdetailed, controlled noir style derived from the finest American cartoonists.

Mezzo and Pirus, previously best known in Europe for a series of cynical, brutal gangster stories, have abandoned their guns and gals for this cycle of suburban stories, but in King of the Flies the violence has just (for the most part) been interiorized.

King of the Flies first appears to be a series of unrelated short stories, each starring (and narrated by) a different protagonist, but it soon becomes obvious that these seemingly disparate episodes weave together to form a single complex narrative, with events that are only glimpsed (or even referred to) revisited from different perspectives—revolving around Eric, a ne’er-do-well, drug-taking teenager at war with his stepfather and, apparently, the whole world. (He is the titular King.)

King of the Flies is designed as a trilogy of albums, which will combine to form a single graphic novel of stunning intricacy and intensity. (Vol. 2, “The Beginning of All Things,” will be released by Fantagraphics in the Summer of 2010.) 64 color illustrations.

I’ll admit to ignorance regarding this graphic novel and its creators. But with an intriguing story description, beautiful art, and Fantagraphics’ extraordinary track record of offering quality works, I’m looking forward to diving into this one.

Worst case scenario

I reviewed Steven Amsterdam’s debut novel Things We Didn’t See Coming for the San Antonio Current.

Quote:
Steven Amsterdam’s imaginative first novel, Things We Didn’t See Coming, posits a reality in which the worst predictions came to pass. Told through a sequence of short stories chronicling the life of an unnamed narrator, the book opens on New Year’s Eve, 1999.

Quote:
The story moves into some surprising social and moral gray areas. Amsterdam tackles such weighty topics as polyamory, euthanasia, suicide, drugs, aging, and anarchy with insight and sensitivity. Employing a breezy, conversational style, Amsterdam blazes through his bleak tale of hope — the true heart of any good dystopia.

Check out my entire review at the San Antonio Current.

Books received 4/05/10 Part I

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

The Kosher Guide to Imaginary Animals: The Evil Monkey Dialogues by Ann & Jeff VanderMeer

Promo copy:

Whimsically illustrated, this bite-sized bestiary is the deciding vote on which fantastical creatures are kosher. Embarking on an undomesticated romp from A to Z, the ritual cleanliness of E.T., hobbits, Mongolian Death Worms, and the elusive chupacabra are discussed. This hilarious kashrut is the offspring of a debate that began on Jeff Vandermeer’s blog, between his alter-ego, Evil Monkey, and his editor/wife. Addressing questions such as Is a vegetable-lamb a vegetable or a lamb? Does licking the Pope make you trayf? What exactly is a Pollo Maligno? and Is Sasquatch roast stringy? this irreverent abecedary is a perfect gift for anyone seeking to broaden their imaginary culinary experiences guilt-free. The guide also features Duff Goldman of the popular series Ace of Cakes.

I reviewed this humorous compendium for the San Antonio Current. "[T]he delightful The Kosher Guide to Imaginary Animals makes for some delicious bathroom (or busstop) reading for Jews and gentiles alike."

Be sure to check out the recipe contest!

Dragon Soul by Jaida Jones and Danielle Bennet

Promo copy:

With just two novels under their belts, young writers Jaida Jones and Danielle Bennett have established themselves as two of the hottest new stars in fantasy. Havemercy introduced readers to a brilliantly realized world riven by an intractable war between the kingdoms of Volstov and Ke-Han—a war in which the great dragons of Volstov—deadly hybrids of machine and magic—and their equally fierce human riders were all that kept the dark sorcery of Ke-Han at bay. In Shadow Magic, Jones and Bennett brought the common humanity of the opposing sides to life in an adventure that showcased once again their talent for creating not only fantastic settings but vivid characters to inhabit them.

Now Jones and Bennett are back with their most accomplished novel yet, featuring the return of two beloved characters, the brothers Rook and Thom. When the war was at its height, there was no fighter on either side who could match Rook for sheer arrogance and skill. Only Rook could ride the great dragon Havemercy, whose savagery and bloodlust matched his own. Thom could not be more different. Bookish, diffident, reserved, he yearns for his brother’s approval—yet fears he can never earn it.

With the war over, and an uneasy truce holding between Volstov and Ke-Han, it seems the perfect opportunity for the long-lost brothers to forge a bond by taking a trip together. At least, that’s how it seems to Thom. Rook hasn’t given a rat’s ass about anything since the end of the war, his brother included, and he’s not about to start now. Not when the one thing he loved in the world—Havemercy—lies scattered in pieces across Ke-Han.

Then Rook and Thom discover that someone is buying up bits of the fallen dragons, including Havemercy. Though the dragons are dead, the magic that powered them is not—and if that magic and the technology created to harness it should fall into the wrong hands, the fragile peace could shatter. An agent from Ke-Han, a sorceress from Volstov, and a group of desert tribesmen are all in the race, and the future rests on whoever gets there first. But all that matters to Rook is that someone is desecrating his girl, so he vows to leave no stone unturned in laying her to rest—and taking his revenge.

Dragonfly Falling (Shadows of the Apt 2) by Adrian Tchaikovsky

Promo copy:

Two young companions, Totho and Salma, arrive at Tark to spy on the menacing Wasp army, but are there mistakenly apprehended as enemy agents. By the time they are freed, the city is already under siege. Over in the imperial capital the young emperor, Alvdan, is becoming captivated by a remarkable slave, the vampiric Uctebri, who claims he knows of magic that can grant eternal life. In Collegium, meanwhile, Stenwold is still trying to persuade the city magnates to take seriously the Wasp Empire’s imminent threat to their survival. In a colorful drama involving mass warfare and personal combat, a small group of heroes must stand up against what seems like an unstoppable force. This volume continues the story that so brilliantly unfolded in Empire in Black and Gold – and the action is still non-stop.

More in Part II

Books received 4/05/10 Part II

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

Ghosts of Manhattan by George Mann

Promo copy:

INTRODUCING THE WORLD’S FIRST STEAMPUNK SUPERHERO
1926. New York. The Roaring Twenties. Jazz. Flappers. Prohibition. Coal-powered cars. A cold war with a British Empire that still covers half of the globe. Yet things have developed differently to established history. America is in the midst of a cold war with a British Empire that has only just buried Queen Victoria, her life artificially preserved to the age of 107. Coal-powered cars roar along roads thick with pedestrians, biplanes take off from standing with primitive rocket boosters and monsters lurk behind closed doors and around every corner. This is a time in need of heroes. It is a time for The Ghost. A series of targeted murders are occurring all over the city, the victims found with ancient Roman coins placed on their eyelids after death. The trail appears to lead to a group of Italian-American gangsters and their boss, who the mobsters have dubbed ‘The Roman’. However, as The Ghost soon discovers, there is more to The Roman than at first appears, and more bizarre happenings that he soon links to the man, including moss-golems posing as mobsters and a plot to bring an ancient pagan god into the physical world in a cavern beneath the city. As The Ghost draws nearer to The Roman and the center of his dangerous web, he must battle with foes both physical and supernatural and call on help from the most unexpected of quarters if he is to stop The Roman and halt the imminent destruction of the city.

Review forthcoming.

The War That Came Early: West and East by Harry Turtledove

Nights of Villjamur by Mark Charan Newton

Promo copy:

Following in the footsteps of writers like China Miéville and Richard K. Morgan, Mark Charan Newton balances style and storytelling in this bold and brilliant debut. Nights of the Villjamur marks the beginning of a sweeping new fantasy epic.

Beneath a dying red sun sits the proud and ancient city of Villjamur, capital of a mighty empire that now sits powerless against an encroaching ice age. As throngs of refugees gather outside the city gates, a fierce debate rages within the walls about the fate of these desperate souls. Then tragedy strikes—and the Emperor’s elder daughter, Jamur Rika, is summoned to serve as queen. Joined by her younger sister, Jamur Eir, the queen comes to sympathize with the hardships of the common people, thanks in part to her dashing teacher Randur Estevu, a man who is not what he seems.

Meanwhile, the grisly murder of a councillor draws the attention of Inspector Rumex Jeryd. Jeryd is a rumel, a species of nonhuman that can live for hundreds of years and shares the city with humans, birdlike garuda, and the eerie banshees whose forlorn cries herald death. Jeryd’s investigation will lead him into a web of corruption—and to an obscene conspiracy that threatens the lives of Rika and Eir, and the future of Villjamur itself.

But in the far north, where the drawn-out winter has already begun, an even greater threat appears, against which all the empire’s military and magical power may well prove useless—a threat from another world.

More in Part I

A Clash of Mediocrity and Boredom

I reviewed the Clash of the Titans remake for Moving Pictures.

Quote:
Rather than adapting the original myth, screenwriters Travis Beacham, Phil Lay and Matt Manfredi chose Cross’ screenplay as their reference and proceeded to remove anything that differentiated “Clash of the Titans” from any previous generic fantasy action yarn. A contrived conflict between Zeus (Liam Neeson) and Hades (Ralph Fiennes) serves as the centerpiece, with the other gods present only as window dressing. Poseidon, so important to the original myth, and Apollo speak three lines between them, with nary a word from the other Olympians present.

Quote:
Except for the monsters, the movie all but ignores its predecessors and plods along like a bad videogame script, leaping from fight to fight with little motivation or cohesive story. The characters behave illogically for the sake of the inane plot progression. In one egregious scene, Perseus, who wields the head of Medusa, draws his sword and leaps into a confrontation with a far superior foe rather than merely turning him to stone with the gorgon’s head. Littered with nonsensical slow-motion sequences, Leterrier’s confusing and terrible action scenes further add to the game feel.

Check out my complete report of the dismal affair.

Leviticus lite

As promised, my review of The Kosher Guide to Imaginary Animals ran in the March 30 San Antonio Current.

Quote:
This short (92 pages) compendium of mythical creatures – ranging from the abumi-guchi to the Ziz – features illustrations by designer John Coulthart and short descriptions followed by a humorous discourse between Ann VanderMeer and her husband’s blogging alter ego, Evil Monkey. Written in a conversational style, the occasionally self-referential entries often site “experts,” such as Jorge Luis Borges and Gustave Flaubert, as well as texts including the Old Testament and the Etz Hayim. Each account concludes with symbol denoting the creature’s potential kosherness.

Quote:
With two page entries for each beast and a compact size, the delightful The Kosher Guide to Imaginary Animals makes for some delicious bathroom (or busstop) reading for Jews and gentiles alike. And for the uninformed out there, cholent is a traditional hearty Jewish stew that simmers for 12 hours or more. You’ll thank me later.