Let’s take a quick look to see what’s arrived at the Geek Compound.
The Cold Commands
by Richard K. Morgan
Promo copy:
With The Steel Remains, award-winning science fiction writer Richard K. Morgan turned his talents to sword and sorcery. The result: a genre-busting masterwork hailed as a milestone in contemporary epic fantasy. Now Morgan continues the riveting saga of Ringil Eskiath—Gil, for short—a peerless warrior whose love for other men has made him an outcast and pariah.
Only a select few have earned the right to call Gil friend. One is Egar, the Dragonbane, a fierce Majak fighter who comes to respect a heart as savage and loyal as his own. Another is Archeth, the last remaining daughter of an otherworldly race called the Kiriath, who once used their advanced technology to save the world from the dark magic of the Aldrain—only to depart for reasons as mysterious as their arrival. Yet even Egar and Archeth have learned to fear the doom that clings to their friend like a grim shadow . . . or the curse of a bitter god.
Now one of the Kiriath’s uncanny machine intelligences has fallen from orbit—with a message that humanity faces a grave new danger (or, rather, an ancient one): a creature called the Illwrack Changeling, a boy raised to manhood in the ghostly between-world realm of the Grey Places, home to the Aldrain. A human raised as one of them—and, some say, the lover of one of their greatest warriors—until, in a time lost to legend, he was vanquished. Wrapped in sorcerous slumber, hidden away on an island that drifts between this world and the Grey Places, the Illwrack Changeling is stirring. And when he wakes, the Aldrain will rally to him and return in force—this time without the Kiriath to stop them.
An expedition is outfitted for the long and arduous sea journey to find the lost island of the Illwrack Changeling. Aboard are Gil, Egar, and Archeth: each fleeing from ghosts of the past, each seeking redemption in whatever lies ahead. But redemption doesn’t come cheap these days. Nor, for that matter, does survival. Not even for Ringil Eskiath. Or anyone—god or mortal—who would seek to use him as a pawn.
Lord of Souls
by Greg Keyes
Promo copy:
Forty years after the Oblivion crisis, the empire of Tamriel is threatened by a mysterious floating city, Umbriel, whose shadow spawns a terrifying undead army.
Reeling from a devastating discovery, Prince Attrebus continues on his seemingly doomed quest to obtain a magic sword that holds the key to destroying the deadly invaders. Meanwhile, in the Imperial City, the spy Colin finds evidence of betrayal at the heart of the empire—if his own heart doesn’t betray him first. And Annaïg, trapped in Umbriel itself, has become a slave to its dark lord and his insatiable hunger for souls.
How can these three unlikely heroes save Tamriel when they cannot even save themselves?
Based on the award-winning Elder Scrolls® series, Lord of Souls is the second of two exhilarating novels that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year by numerous outlets, including Spike TV, the Golden Joystick Awards, and the Associated Press.
Tattoo
by Kirsten Imani Kasai
Cover by Katarina Sokolova
Promo copy:
Her fate is in her flesh.
In an environmentally fragile world where human and animal genes combine, the rarest mutation of all–the Trader–can instantly switch genders. One such Trader–female Sorykah–is battling her male alter, Soryk, for dominance and the right to live a full life.
Sorykah has rescued her infant twins from mad Matuk the Collector. Her children are safe. Her journey, she believes, is over, but Matuk’s death has unleashed darker, more evil forces. Those forces–led by the Collector’s son–cast nets that stretch from the glittering capital of Neubonne to the murky depths below the frozen Sigue, where the ink of octameroons is harvested to make addictive, aphrodisiac tattoos. Bitter enemies trapped within a single skin, Sorykah and Soryk are soon drawn into a sinister web of death and deceit.