Books received 4/14/10 Part III

Let’s take a quick look to see what’s arrived in the mail here at the Geek Compound.

Extra Lives: Why Video Games Matter by Tom Bissell

Promo copy:

Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2[i], [i]Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know.

Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment.

Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.

Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

Starfishers (Volume Two of the Starfishers Trilogy) by Glen Cook

Promo copy:

They are the dragons of the cosmos, Starfish; creatures of pure fusion energy, wise and ancient giants, drifting in herds along the edge of the galaxy. Producing the precious ambergris that allows mankind and Sangaree alike to travel between the starts, the Starfish herds are protected by the great harvestships of the High Seiners. Known as Starfishers, the Seiners defy Confederation rule and Sangaree attack alike to skirt the dangerous boundaries of Stars’ End, gathering their priceless cargo.

It is with the Starfishers of the harvestship Danion that Confederation agents Mouse Storm and Moyshe benRabi now fly and fight, probing the mysteries and myths of Stars’ End, a strange fortress planet beyond the galactic rim, bristling with automatic weapons programmed to slaughter anyone fool enough to come into range. And where benRabi, a man of many names, must surrender his dreams and his mind itself to the golden dragons of space.

From Glen Cook, the master of modern heroic fantasy, comes Starfishers, the second novel in the Starfishers Trilogy, a seamless blend of ancient myth, political intrigue, and scintillating futuristic combat action.

Shades of Gray (Icarus Project, Book 2) by Jackie Kessler and Caitlin Kittredge

Promo copy:

AFTER THE FALL OF NIGHT

Jet and Iridium—best friends turned bitter enemies—teamed up to foil the evil plans of the rogue superhero known as Night, but in defeating him they inadvertently destroyed the secret Corp-Co transmitter whose frequency kept the metapowered heroes of the Squadron in line. Now these heroes have turned against New Chicago, ransacking the city they once protected.

Even worse, the powerful antisuperhero group known as Everyman has taken advantage of the chaos to fan the flames of prejudice against all superpowered men and women. Just when New Chicago needs them most, Jet and the small band of heroes who have remained on the right side of the law find themselves the targets of suspicion and outright hatred.

Things aren’t going much better for Iridium. When she springs her father, a notorious supervillain, from prison to help her fight the marauding ex-superheroes, she finds that Corp-Co still has some nasty tricks up its sleeve.

But when the most dangerous man alive, the sociopath known as Doctor Hypnotic, suddenly surfaces, Jet and Iridium will once again be called upon to set aside their differences. Yet in the process, deeply buried secrets will come to light that will change everything the former best friends think they know about each other and themselves.

Ares Express by Ian McDonald

Promo copy:

A Mars of the imagination, like no other, in a colourful, witty SF novel; Taking place in the kaleidoscopic future of Ian McDonald’s Desolation Road, Ares Express is set on a terraformed Mars where fusion-powered locomotives run along the network of rails that is the planet’s circulatory system and artificial intelligences reconfigure reality billions of times each second. One young woman, Sweetness Octave Glorious-Honeybun Asiim 12th, becomes the person upon whom the future – or futures – of Mars depends. Big, picaresque, funny; taking the Mars of Ray Bradbury and the more recent, terraformed Marses of authors such as Kim Stanley Robinson and Greg Bear, Ares Express is a wild and woolly magic-realist SF novel, featuring lots of bizarre philosophies, strange, mind-stretching ideas and trains as big as city blocks.

Parts I & II

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