Tomb Raider: Anniversary is a stand alone game or an expansion pack for Tomb Raider: Legend available for all platforms. It was released on GameFly months ago, along side some promotional Lara Croft cartoons showcasing how the franchise would be reimagined under different creative minds, and has finally made its way to consoles.
Anniversary is an update of the original Tomb Raider game, which came out ten years ago to much critical praise and financial success. It’s especially interesting because after the creator of the franchise, Toby Gard, left the studio working on Lara Croft’s adventures to pursue his own ventures, the Tomb Raider games went south. They became more and more derivative of the original, and unimpressive when held against other games that came after, like Metal Gear Solid. After the final flop of Tomb Raider: Angel of Darkness (no shit, that was the title), Toby Gard was handed back the franchise. His first hit out of the gate, Tomb Raider: Legend, was the most successful and highly praised Tomb Raider game since his original. I was really curious what he was going to do in remaking his original game.
Unfortunately, Anniversary was a horrible, horrible mistake. It is essentially a 1997 game with a 2006 engine. It’s really beautiful, and the updated environments will put a big geek smile on any veteran Croft fan’s face. But the original puzzles weren’t designed very well by today’s standards, and no effort has been made to improve them. It’s like putting new graphics on Battle Toads and expecting people to flip out over it again. To make things worse, there are a lot of clipping errors and physics detection problems in the engine, so jumping right through a wall and grabbing its ledge from inside of it, as weird as that sounds, isn’t uncommon.
From her breast enhancement in Tomb Raider II, breast reduction in Tomb Raider III, and breast reenhancement and lift in the following games, Lara’s character has been pretty flexible in her appearance and personality. Whereas she came off as a cold hearted bitch in Tomb Raider: Legend, the depth of her character in Anniversary is that she’s a woman who can beat up men. This is definitely the simple, original Lara Croft, with a few minor enhancements, and no dramatic complications save a few mommy/daddy issues.
She has Angelina Jolie’s lips and Madonna’s accent. Her body has been very carefully modelled, and while she still has her trademark curves, they’re actually really believable this time around. For example, her boobs are large, but look as if they’re fitting naturally into an athlete’s training bra, instead of just hanging out there as two perfect, weightless orbs that are immune to friction. Her hair also moves very nicely in its braid, and her muscles feel like they have weight and tensil strength during the various animations. If she wasn’t hopping around like Mario, this would be a pretty amazing and realistic climbing around on crap simulator.
In addition to the graphical upgrade, she also probably looks better than she did in Legend because this is a prequel, so she’s younger and perkier at this point in her life. Lara Croft has been aging in real time throughout the sequels since her debut, and is canonically in her mid-thirties right now. This is really admirable, because a lot of other video game hotties stay in the early twenties in American titles and in their mid-teens for Japanese games forever, unless they get killed off. Better writing would also help, but this gives a lot more weight to the character to know that she’s mortal like the rest of us.
Here’s hoping the next original Tomb Raider game will live up to Legend. This one didn’t, but it’s a very forgivable title. It’s not so much a stand alone game, as it is a cheap, quick expansion that will make fans of the first Tomb Raider very happy.