[ Currently: Listening to not Phil Collins ]
Trust your heart, let fate decide, to guide these lives we see!
Eh. I mean, I wasn’t singing and typing Phil Collins lyrics from an awesome Disney movie. Nope. I was thinking about that article I just linked to, about how a tabletop RPG is going to come with a videogame RPG. Yep.
Its a very interesting ploy to milk a collector’s edition, and I guess there will be genuine interest for some of the people who intend to buy the game. I’m not normally excited by pen and paper stuff, as I feel it belongs to another generation that didn’t have Nintendo while growing up (YOU’RE ALL BARBARIANS), but I’m really excited to see how this turns out. If I can get a group together who are open minded towards sitting around and doing algebra camouflaged as gameplay while stating our characters’ motivations and actions, and they aren’t LARPers, hey, woo, let’s go for it, woo.
Stateside, Two Worlds is this year’s dark horse RPG, and, thanks to a crap marketing team, is poised to blindside many Americans who had thought they were in the loop. The game is much bigger news in Australia, Europe and even some countries in the mysterious heathen lands of Asia, where western RPGs that aren’t World of Warcraft typically fail horribly. This game is sooooooo big… (How big is it? ((thank you)) ) … a Dutch X-Box 360 magazine actually gave the game its highest marks possible after playing through it while it was only in alpha. In other words, when the reviewer played it, it was loaded with bugs, no single aspect of the game was finished, there was no voice over work, and it was still better than all the hundred million dollar franchises currently floating around in the industry. A pretty impressive feat – unless it was just European flavored hype.
A self admitted Oblivion clone, Two Worlds aims to perfect the free roaming/free questing genre best exemplified in The Elder Scrolls series by including what Bethesda had to leave out of their games. Probably best known is the inclusion of cooperative multiplayer for up to four players, allowing the social feel of old school tabletop RPGs to leak through players’ broadband internet connections, without all the awkward seduction rolls.
Yes, that’s right, it’s a MiniMORPG.
Two Worlds ships August 21stish. I’m gonna go cry about Kerchak now. I mean, kick a child… or something…