[
Mood: Silly ]
[
Currently: Watching you. ]
1up.com is a pretty polarizing online gaming news site. Personally, I hate it. Their news service is slow, says nothing in five hundred words or more, and is pretty much useless. Their reviews are totally inconsistent, with a 6.5 from an editor on the X-Box channel often equating a high 8.whatever on the PS2 side. Its an online platform for a bunch of antiquated *print* gaming magazines, and they leave all of their juiciest content for the pages you have to pay for. And worst of all, the Goddamn 1UP Show.
Where other gaming site reviews and previews have their editors talking directly about the game via voice over from behind gameplay footage, or at the very least looking directly into the camera and giving a synopsis, The 1UP Show is shot from an awkward third person perspective. It makes you feel like your perverted voyeuristic tendencies have descended to peeking in on boring video game nerds who can’t act their way out of a tissue paper bag placed snuggly over their heads. In fact, I’d kinda like to watch them try, because it would be nice to watch so many annoying people die that way.
Two of the only things that I respect about 1up is the candid nature of the staff in their blogs, and their willingness to dive head first into controversies surrounding the game industry. I don’t give a flying dire rat’s ass about how much a Tenneseean tranny whines about misuse of the word "gay" in World of Warcraft, but 1up devoted about twenty paragraphs to the topic. Other topics of their editorials have included the ilk of such gems as "Sexism with regards to stat bonuses in Oblivion," now pardon me while my testacles vomit.

Female or shemale?
Anyway, the guy who did the tranny story above wrote a pretty controversial review of Neverwinter Nights 2. It was so controversial, in fact, that it recently got pulled, and people are having a hard time finding it on the internets. As a result of this decision, 1up has gained a lot of credibility with fans of Neverwinter Nights and other associated D&D games, while losing a lot of credibility with everyone else, everywhere. I’m posting the review here for posterity’s sake, whatever the Hell that means:
"Ever loyal bites
I’m cruising for a bruising (don’t I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that — in the wake of newer, better alternatives — makes you question the very notion of "RPG by numbers." It foists Wizards of the Coast’s latest v3.5 D&D system (a molehill that’s become a mountain at this point) onto your hard drive with stunning fidelity, then tacks on dozens of artificial-looking areas vaguely linked by forget-table plot points you check off like grocery to-do’s.
Sure, the interface is sleeker with context-sensitive menus and a smart little bar that lets you more intuitively toggle modes like "power attack" and "stealth," but with all the added rule-shuffling, NWN2 seems like it’s working twice as hard to accomplish half as much. Worse — and blame this on games like Oblivion — NWN2’s levels feel pint-sized: Peewee zones inhabited by pull-string NPCs with no existence to speak of beyond their little playpens. Wander and you’ll wonder why the forests, towns, and dungeons are like movie lots with lay-about monsters waiting patiently for you to trip their arbitrary triggers. As if the pencil and paper "module" approach were a virtue that computers — by now demonstrably capable of simulating entire worlds with considerably more depth — should emulate. It’s like we’re supposed to park half our brain in feature mania and the rest in nostalgic slush, and somehow call bingo.
The dungeons feel especially stale, so linear and inorganic they might as well be graph-paper lifts filled with room after room of pop-up bogeymen (Doom put them in closets; NWN2 just makes the closets bigger). Maybe you’d rather chat with the dumb NPCs that speak and sound like extras in a bad Saturday morning cartoon? Oh, boy — there’s the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past…but then, what’s the point?
Rule-playing game
In all fairness, it’s not entirely developer Obsidian’s fault. D&D certainly puts the "rule" in role-playing, and a madcap base of D&D aficionados is no doubt ready to string me up for suggesting that faithful is here tantamount to folly (to these people, I say: "Go for it, NWN2’s all you’ve ever wanted and more"). Call me crazy — I guess I’m just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet in a computer translation that should have synthesized, not forklifted.
That five-of-10 is actually a hedge, by the way. For D&D fans who want to play an amazingly thorough PC translation of the system they’re carting around in book form, it’s proba-bly closer an eight or nine. But if, like me, you want less "rules for rule’s sake" and more depth and beauty to your simulated game worlds, you can certainly find more exciting prospects. Part of the reason we call them "the good old days" and think fondly of games past is that it’s always easier to love what we don’t have to play anymore."
I’ve spent some time with NWN2, and I have to say, I really agree with this guy. A lot of people are complaining that he mentioned Oblivion in his review, saying that he’s comparing apples to oranges. Well, no, the allusion to Oblivion was registering a complaint regarding the game’s graphical capabilities. Theoretically, the personal computer is the most powerful machine to play games on, capable of turning out unlimited potential for graphics, physics engines and miscellaneous drivers, but NWN2 looks no better than Fable, which was published in 2003, for the X-Box, which translates to PCs as kinda being on the lower end these days.
The environments are tiny, the plot is weak, and the rule set is tedious. If you’re a fan of this genre, for reasons that I can’t comprehend, you really are better off playing on a table top with some close friends. Or find a RPG forum and hold an IRC chat to get a game started online. There is absolutely no reason for NWN 2 to exist, and to be honest, I hope the game fails so that I won’t be tempted to blow time on something like it in the future.
The developer, Obsidian, basically rides the wind in Bioware’s sails. Bioware did an excellent job on Knights of the Old Republic, Obsidian followed up with KotOR2: a rushed-for-money campaign that improved the game in ways that modders for the original KotOR already had. BioWare did an excellent job on Neverwinter Nights, Obsidian followed up with Neverwinter Nights 2: a non-rushed-for-money campaign that improved the game in ways that modders for the original NWN already had. They aren’t "game developers," they’re industry professionals. They have yet to take a risk on an original IP, they’ve depended on name recognition. I don’t think they’re all that talented, and I’m going to rigidly oppress any more hype they spin on any future games, KotOR3 be damned.
As for all the shining reviews from GameSpot, IGN, etc. – well, this is a genre that panders to only a certain kind of gamer. Thirty something, nostalgic D&D addicts who just want one more fix.

Choose STR+4.
That’s exactly where most established and respected game reviewers sit in the internet pantheon. They seem completely unaware that a new generation with a completely different set of expectations is sneaking up behind them as they start to push forty. Reading positive reviews of this game was like listening to Abe Simpson wax rhapsodic about Matlock, or Nichele Nichols complain about being left out of a new Star Trek series. I know it hurts, but these people who forged the way through the birth of the internet are slowly becoming less and less relevant. They didn’t move up to management positions or move on to another job like people do in the "real world" job market. They stayed where they were and lost touch with their audience.
Another example of what happened here, where game reviewers forgot who they were recommending a game for, is with Ninja Gaiden. Tomonobu Itagaki is God to me. I love the Dead or Alive franchise, and I think everything Team Ninja touches turns to gold. Ninja Gaiden was a large, beautiful game that had enough diversity in fighting, platforming and boss battling to be a fun experience throughout – except for the difficulty level. It was insanely difficult. I’ve been playing games for eighteen years, and I had trouble getting halfway through the game. Meanwhile, all of the biggest review sites and magazines were hailing it as a game of the year candidate.
What does that say to thirteen and fourteen year old gamers?
The end result was that Ninja Gaiden’s sales soared, but only a few people who didn’t get frustrated with the game and give up actually played to its end – thereby getting their money’s worth. Between the sheer number of times a veteran like me died while playing the game, I’d say that I probably spent more time watching the loading screen and feeling rage building inside me than actually playing the game and getting my ass whooped. I’m sure people who were less skilled had a similarly rough time, and probably regretted the purchase.
The press failed in their duty to inform consumers in that situation, and this retraction of a negative review of NWN2 is equally spineless and despicable. Pulling a story because its inaccurate is justified, pulling a story because some nostalgic fanboys started whining is not. Now I’m off to go watch my original version Star Wars DVDs, wherein Han shoots first.