Graphic novels received 10/31/12

Let’s take a quick look to see what’s arrived at the Geek Compound.

"Came the Dawn" and Other Stories (The EC Comics Library)

“Came the Dawn” and Other Stories

Written by Al Feldstein, Gardner Fox, and others
Art by Wallace Wood

Promo copy: 

Horror and crime shockers from the EC vaults, illustrated by a comics grandmaster.

Wallace Wood applied his preternaturally lush brushwork to over two dozen stories in the thematically overlapping (“dreadful things happen to people, both innocent and guilty”) horror, crime, and suspense genres. This work is the subject of one of the two premiere releases in Fantagraphics’ highly-anticipated new EC reprint line.

Taking its title from one of Wood’s all-time classics, the evil little paranoid thriller “Came the Dawn,” this collection features page after page after page of Wood’s sleek and meticulously crafted artwork put in the service of cunning twist-ending stories, most often from the typewriter of EC editor Al Feldstein.

These tales range from supernatural shockers from the pages of Tales From the Crypt and The Haunt of Fear (“The Living Corpse,” “Terror Ride,” “Man From the Grave,” “Horror in the Freak Tent”) to often pointedly contemporary crime thrillers from Crime SuspenStories (“The Assault,” “The Whipping,” and “Confession,” which was singled out for specific excoriation in the anti-comics screed Seduction of the Innocent, thus giving it a special cachet), but the breathtaking art and whiplash-inducing shock endings are constants throughout.

Like every book in the Fantagraphics EC line, “Came the Dawn!” will feature extensive essays and notes on these classic stories by EC experts — but the real “meat” of the matter (sometimes literally, in the grislier stories) will be supplied by these ofted lurid, sometimes downright over-the-top, but always compelling and superbly crafted, classic comic-book masterpieces.

 

WOW! OH WOW!

 

Hand-Drying in America: And Other Stories

Hand-Drying in America And Other Stories

by Ben Katchor

Promo copy:

From one of the most original and imaginative American cartoonists at work today comes a collection of graphic narratives on the subjects of urban planning, product design, and architecture—a surrealist handbook for the rebuilding of society in the twenty-first century.

Ben Katchor, a master at twisting mundane commodities into surreal objects of social significance, now takes on the many ways our property influences and reflects cultural values. Here are window-ledge pillows designed expressly for people-watching and a forest of artificial trees for sufferers of hay fever. The Brotherhood of Immaculate Consumption deals with the matter of products that outlive their owners; a school of dance is based upon the choreographic motion of paying with cash; high-visibility construction vests are marketed to lonely people as a method of getting noticed. With cutting wit Katchor reveals a world similar to our own—lives are defined by possessions, consumerism is a kind of spirituality—but also slightly, fabulously askew. Frequently and brilliantly bizarre, and always mesmerizing, Hand-Drying in America ensures that you will never look at a building, a bar of soap, or an ATM the same way.

Anomaly

Anomaly

Written by Skip Brittenham
Art by Brian Haberlin

Promo copy:

EARTH 2717: THE 3RD GOLDEN AGE

Building a better tomorrow today…

The planet we call home slowly dies beneath us.

Most humans now live in teeming surface “Terrarium Cities,” off world colonies or orbiting space stations. All of earth’s resources have been depleted.

All corporations, nations and technologies have merged into THE CONGLOMERATE, whose Enforcer Battalions now conquer whole planets to feed its shareholders’ insatiable appetites.

THE CONGLOMERATE,  which began with the spirit of the best mankind had to offer, saved humanity from itself by taking us to the stars and has become the most ruthless profit machine to ever exist.

Never use a robot when a human will do…

Dishonorably discharged from the Conglomerate’s elite Enforcer Corps, Jon is doing a job too lowly for a robot. He leaps at the chance to go on a peaceful, first contact mission to an untainted world. Playing armed babysitter to Samantha, the daughter of a powerful Conglomerate executive, shouldn’t be too hard.

What could go wrong?

Everything…

For Jon, it’s a relief to get away – on an easy assignment protecting a couple of do-gooders visiting a peaceful new planet. For Samantha, it’s a mission to change the world. For Jasson, it’s a chance to put his theories to the test.

Being marooned on Anomaly where technology doesn’t work, the terrain is lethal and the creatures even more so, Jon quickly learns he’s not the man he once was. Dark secrets surround the various species that call this world home. Jon’s actions here have the potential to ripple across the void of space, and touch everything in it… Maybe even the Conglomerate…

But when Anomaly sprouts synthetics-eating viruses, flesh-eating mutants and deadly magic, it becomes a race against which form of death will come first. Who will survive? Who will return?

Join us on an adventure that reclaims our humanity and saves a world!

Bonus: includes Anomaly UAR that integrates the print and virtual experience like never before.

 

Rocksalt Issue 5- October 2012

Contributors:

Jeanne Thornton (fictioncircus.com/Jeanne )
Sam Hurt (eyebeam.com)
Aaron Whitaker (www.aaronwhitaker.com)
Mack White (mackwhite.com)
M. Austin Bedell (skweegieisland.com/)
Gilbert Smith (crithit.org/spooky)
K. F. Harlock (crithit.org)
Nouri Zarrugh (www.nourizarrughart.com)
Geoff Sebesta (unnecessaryg.com)
Brian Horst (http://www.flickr.com/…
Antonius Wolfsblut (muskville.com)
Jason Poland (robbieandbobby.com)
John David Brown (flickr.com/photos/jdbrow npopart)
Miracle Jones (miraclejones.blogspot.co m/)
Simon Jacobs (simonajacobs.blogspot.co m)
Monte Hayward
Mast (absolutemaster.blogspot. com)
Dylan Edwards (studiondr.com)
Dieter Geisler (dietergeisler.com)
Kathleen Jacques (bvbcomix.com)

Cover by Zach Taylor (gnourg.org)

I picked up this interesting looking b&w strip magazine (printed on newsprint) at the Austin Comic Con. The entire issue is available for free online.

 

Blood Crime (Graphic Novel): An Original Hollows Graphic Novel

Blood Crime

Written by Kim Harrison
Art by Gemma Magno

Promo copy:

You can’t tell the story of how it all began for supernatural cops Ivy Tamwood and Rachel Morgan without telling how it all nearly ended. The fiery living vampire and erstwhile earth witch never asked to be paired up in the first place. And having to work Inderland Security’s crummiest beat—busting two-bit paranormal street punks—sure didn’t sweeten the deal. But when it counts, Ivy and Rachel always have each other’s backs. They’d better—because someone just hung targets on both of them.

It doesn’t take a hotshot homicide detective to know that nearly getting flattened by a falling gargoyle or impaled by a lead pipe aren’t on-the-job accidents. But it doesn’t seem possible that the class of crooks Ivy and Rachel routinely collar could kill anything but brain cells. So who put Cincinnati’s tough and tender twosome on their “to do in” list? Is Ivy’s vampire master, the powerful and seductive Piscary, jealous of her growing bloodlust (and just plain lust) for Rachel? Or have forces unknown—living or undead—made the partners prey in a deadly witch (and vampire) hunt?

Before this case is cracked, Ivy and Rachel will face down vicious dogs, speeding locomotives, rogue bloodsuckers, and their own dark desires; spells will be cast and blood will be spilled; and Kim Harrison’s hair-raising, heart-racing, dark urban world of magic and monsters will leap howling from the pages of her second electrifying, full-color graphic novel.

Old Acquaintances Not Forgotten

At last weekend’s Austin Comic Con (aka WizardWorld Austin), I ran into some familiar though long seen personages. Same thing happened last year when I visited with artist Mark A. Nelson for the first time in nearly 15 years. This time I found Weird Business contributor Miran Kim.

Miran illustrated Poppy Z. Brite’s story “Becoming the Monster.” Poppy was the first contributor to the book, turning in her script before Joe R. Lansdale and I even had contract for the book. (Loads more behind the scenes of Weird Business) At the time Miran was the primary cover artist for Poppy’s novels.

Art by Miran Kim from Weird Business

 

Though I couldn’t recall if I had met Miran previously, she had vague memories of meeting two guys from Mojo at a New York convention. Neither me nor Mojo Press publisher Ben Ostrander ever went to a NYC con. After a few minutes, we figured it must have been at one of the San Diego conventions.

We caught up on things. Miran was in town visiting her brother. She showed off some of her recent works including the new graphic novel 27 Graves, written by Steve Niles. Remarkably, the gorgeous work has yet to find an American publisher.

In the duh-department, Miran revealed she doesn’t like her work from Weird Business. Really, what artist does like their work from 20 years ago?

The other old acquaintance renewed never actually worked with me though I wish he had. The legendary Berni Wreightson made his first of what will surely be many appearances at the Comic Con. Berni moved to Austin back in February.

I first met him at the 1997 San Diego Comic Con, shortly after Weird Business came out, when he asked me why he wasn’t include in the book. Dumbfounded and flattered, I told him that Joe and I didn’t know how to contact him.

Image from Berni Wrightson’s Frankenstein

Wrightson has long been one of my artistic heroes. His work in Creepy and House of Mystery informed much of my earliest works. Without him, I doubt Weird Business would exist.

I chatted with him and his wife Liz about Austin and comics. Berni happily signed my copies of Roots of the Swamp ThingFrankenstein, and The Reaper of Love. I am looking forward to more interactions with the couple in hopefully the near future.

The One Ring — Heroic Cultures

These are the playable cultures in The One Ring: Adventures Over the Edge of the Wild. Most are detailed in the Adventurer’s Book; the Men of the Lake are detailed in the Loremaster’s Screen and Lake-Town Sourcebook.

Bardings

The people of Dale, northmen of noble origins, tall and fair and strong. With their new ruler King Bard they work closely with the dwarves of the Lonely Mountain to rebuild their land after the long desolation of Smaug.

Homeland: Dale and the region around the Long Lake.

Cultural blessing: Stout-hearted (bonus to resisting fear).

Dwarves of the Lonely Mountain

The stout and clever kindred of Daín Ironfoot, the King Under the Mountain, proud to have reclaimed their home in the Lonely Mountain after living far away or wandering as traders and vagabonds for long years. 

Homeland: The Lonely Mountain.

Cultural blessing: Redoubtable (carry enormous burdens without fatigue).

Elves of Mirkwood

The immortal, magical people (although the word ‘magic’ means little to them) of the Woodland Realm, followers of King Thranduil.  

Homeland: Thranduil’s realm in Mirkwood. 

Cultural blessing: Folk of the dusk (at an advantage at night, in a forest or underground).

Men of the Lake

Proud and hard-working merchants, fishers and craftsmen of Esgaroth, or Lake-town, rebuilt by their hands after the death of Smaug.

Homeland: Esgaroth on the Long Lake.

Cultural blessing: Tenacious (gain extra experience points when wounded or severely disappointed).

 Heroic Cultures - Bardings, Dwarves, Elves, and Men of the Lake

Beornings

Followers of Beorn, a mighty hero who recently abandoned his isolation and became chief to a growing tribe of wanderers and warriors.

Homeland: The upper Anduin Vale around the Carrock, between Mirkwood and the Misty Mountains.

Cultural blessing: Furious (become mightier when wounded).

Heroic Cultures - Beornings

Woodmen of Wilderland

Hardy and wise frontiersmen in sparse, isolated villages and forts scattered across the lower Anduin Vale, from the edges of Mirkwood to the lower Misty Mountains. 

Homeland: The lower Anduin Vale.

Cultural blessing: Woodcrafty (bonus to defense when in the woods).

Hobbits of the Shire

Little people of a distant land beyond the Misty Mountains, rarely seen so far from their home. They are cheerful, hospitable, and industrious, distrustful of adventures and heroics but surprisingly brave in a pinch.

Homeland: The Shire.

Cultural blessing: Hobbit-sense (increase the company’s Fellowship, and gain a bonus to wisdom tests).

The One Ring — A Tale of Years

The One RingThe One Ring: Adventures Over the Edge of the Wild is a tabletop roleplaying game published by Cubicle 7 Entertainment. It features J.R.R. Tolkien’s Middle-earth in the years just after the fall of Smaug and the adventures of The Hobbit, decades before the War of the Ring. The designer, Francesco Nepitello, very deliberately crafted a set of rules that evoke the character of Tolkien’s tales and the cultures and characters that he described. It produces well-rounded characters and adventures that feel as though they perfectly belong in Middle-earth. My friends and I adore this game. We dabble in all kinds of games, usually for short stretches, but we’ve come back to The One Ring more than any other.

This Tale of Years follows the adventures of Gismund of Dale, the elf Caranthir of the Woodland Realm, the hobbit brothers Kester and Falco Proudfoot, and (later) the dwarves Beli and Frerin of the Lonely Mountain. I had a joyous time playing the hobbit Kester Proudfoot; when I ran adventures as game master (or rather as Lore Master), Kester stayed home or stayed in the background.

2941 — The Fall of Smaug

Bilbo Baggins of the Shire joined Gandalf the Grey, Thorin Oakenshield and a dozen other dwarves in a quest to drive the dragon Smaug from the dwarves’ home in the Lonely Mountain. Bard the Bowman of Laketown, of the line of Girion, slew the dragon and was proclaimed king of the renewed land of Dale. Bard and Thranduil, king of the elves, nearly came to battle with the dwarves over the grim costs of the dragon’s depradations, but an attack by goblins and wargs forced them to form an alliance which lasted beyond the Battle of the Five Armies.

2946 — Bilbo’s Cousins

Gismund, a young smith and soldier of Dale, and Caranthir, an elf of the Woodland Realm, befriended Falco and Kester Proudfoot, young hobbit brothers from the Shire. The Proudfeet had journeyed to Esgaroth with dwarven merchants after hearing Bilbo Baggins’ tales of adventure and being gripped by wanderlust.

Summer — The Marsh Bell
The inquisitive Proudfoot brothers heard a rumor that Glóin the dwarf needed explorers for a difficult errand and they volunteered themselves and their new friends. They rescued Balin the dwarf and his Glóin’s brother Óin from monster-infested swamp ruins.

2947 — Across the Wild and Across Again

The companions made two long treks across the breadth of Rhovanion, from Esgaroth to the Misty Mountains and back, and then all over again, encountering dangerous adventures along the way.

Spring-Summer — The Mountain Shade
The company of adventurers went on an expedition for Snorri the royal archivist of Dale. After befriending Beorn on their journey they uncovered the haunted tomb of a long-forgotten mountain chief. They traveled across Wilderland to consult with Radagast the Brown and went into the Misty Mountains to meet the Woodmen of Mountain Hall. They bestowed the ghost’s legacy upon a young Woodman named Wulfred, and finally returned to Dale with what they’d learned, bringing Wulfred along to meet King Bard.

Summer-Fall — The Wood-Witch and the Wolf-King
The company traveled with Wulfred back to Mountain Hall. Along the way they were hunted by goblins and wolves who had begun to gather in force around northern Woodman villages. Taking word of the incursions north they fought to defend Woodman Town, defeated a creature of the Necromancer who was commanding the wolves and goblins, and faced a deadly crone from the black depths of the forest.

Fall — Of Leaves and Stewed Hobbit
Returning from the mountains, the adventurers were surprised to discover a hobbit family had established a little inn on the north-south road north of the Old Forest Road. The hobbits had recently lost a great deal of money and goods to goblin bandits, not to mention their cousin who was bringing the goods from the Shire. The adventurers recovered the loot from the goblins and brought the cousin home safe. Finally they returned to Esgaroth.

2948 — To the Mountains and Back

The brothers Falco and Kester convinced their friends Caranthir and Gismund — recently made a King’s Man by Bard — to journey with them to the Shire to buy goods, particularly their beloved pipeweed, and bring them back to Esgaroth to trade. They joined with a company of dwarves and headed west.

Spring — Kinstrife and Dark Tidings
The company made its way to the land of the Beornings, where they helped a struggling village defeat an ambitious bandit gang and thus strengthened their friendship with Beorn and his people.

Spring — Throne of Stone
Traveling west across the Misty Mountains, the company encountered a great eagle, a tribe of goblin bandits, and a wounded elf of Rivendell, who had been accosted by stone giants who had seized two of his brethren. The adventurers rescued the missing elves — actually an elf and a young man who traveled with the two elf twin brothers — and escorted them back to Rivendell safely.

Summer — In the Shire
The company made their way across Eriador through Bree to the Shire — slaying a pair of stone-trolls along the way — and visited the hobbits’ homeland. Kester and Falco were rather scandalous, returning home from adventures with a pair of great warriors for company, but their free ways with the great deal of treasure that they had accumulated over the past couple of years made up for that in most eyes. Kester and Falco began building an expansive hobbit-hole of their very own and Falco began casting his eyes on potential mates for courting. They befriended the Master of Buckland, made a trade arrangement with the mayor at Michel Delving, and Kester and Falco brought their cousin Bilbo in as an investor in their venture.

Fall — The Brother Grim
Accompanied by dwarf traders the company returned eastward with wagons laden with goods. In the Misty Mountains they encountered a battered, bedraggled dwarf named Borin Grimbeard, the sole survivor of a clan who had been attacked by goblins. They helped him recover some of the stolen goods and the body of one of his brothers in exchange for part of the loot, fighting dozens of goblins in an abandoned dwarf fortress.

Fall-Winter — The Yule Hunt
As the Proudfoot brothers prepared to host a Yule feast at their house in Esgaroth, a friend went missing in an ill-advised hunting expedition. The adventurers and one of their dwarf friends went into Mirkwood on a rescue mission and fought their way out of a nest of terrifying spiders.

2949 — Shades of Wood and Stone

Kester and Falco became more and more busy with their trading, selling pipeweed from the Shire to the men of Dale and Esgaroth and to the dwarves Under the Mountain while Gismund enjoyed the status he had acquired in his heroics of the last few years.

Spring — The Hare and the Hill-Giant
Gismund was appointed marshal and defender of a section of farmland in the lands surrounding Dale. He took up residence and began working with his family and friends to repair the traditional manor and they joined the farmers in a celebratory hare-hunt. They encountered a hill-troll family that had moved into the area to prey on the Dale-landers, and killed the trolls in battles at the village and at the trolls’ lair.

Spring — Letters Home
Gandalf the Grey and Balin the Dwarf departed Esgaroth to visit Bilbo Baggins in the Shire, carrying letters from Kester and Falco to their cousin Bilbo and their other many friends and relations back home.

Summer — Don’t Leave the Path!
Theodore Took, cousin to Kester and Falco Proudfoot, unexpectedly arrived from the Shire. While the Proudfeet ran the Old Road Trading Company, Theodore accompanied Gismund and Caranthir on an expedition escorting a trader west on the Elf-path through Mirkwood. They passed through the Elvenking’s halls, where Gismund delivered greetings from King Bard to King Thranduil without too much embarrassment. On the hazardous trek through Mirkwood they eluded spiders and narrowly escaped the grasping vines and roots of a grove of black-hearted trees. The company at last arrived at the Elf Gate and then came to the hobbit-run Easterly Inn and the lands of the Beornings.

Autumn — Those Who Tarry No Longer
Caranthir of the Woodland Realm, Gismund of Dale, and Theodore Took of the Shire parted ways with their trader friend and rested a while at the Easterly Inn, near the Elf Gate of Mirkwood, and longer at the house of Beorn. Under the eaves of Mirkwood, following the tracks of an orc band, they met an expedition of elves. The companions agreed to escort to the High Pass a great Noldorin lady of Thranduil’s court while the other elves pursued the orcs. The great lady was making her last journey across Middle-earth to seek the Grey Havens. Over the next week or so she and the companions crossed the Anduin and approached the Misty Mountains, but they were pursued by other orc bands. One dauntingly large band cornered them in the rocks and hills and fought desperately to overwhelm the companions and seize the lady. The companions held them off heroically long into the night until wounds and exhaustion threatened to extinguish their hopes — but  unexpected allies brought them away to safety on the High Pass where they were to meet the lady’s kin. There a ranging Woodmen warrior called the Red Stag joined them and aided them. Overnight, an evil spirit assailed the party and the companions suffered a dream of ancient tragedies while the lady strove with the spirit in the waking world. Their hearts remained strong, and that helped the lady overcome the spirit and send it wailing in retreat as the sun rose over the mountains. The sons of Elrond came to guide the noble lady onward, and the companions departed with the blessings of the elves. They made their way to Mountain Hall to rest and heal over the winter.

2950 — The Gibbet King

The woodman called the Red Stag remained with Gismund of Dale, Caranthir of the Woodland Realm, and Theodore Took of the Shire over the winter in Mountain Hall. They planned to embark east for Esgaroth with the spring but events delayed them.

Spring — A Darkness In the Marshes
Before dawn on the first day of spring, Radagast the Brown found the companions in their guest house at Mountain Hall. He had tidings of growing evil across Wilderland — orcs and wolves and evil men at large in numbers not seen since the short-lived rise of the Wolf-king. The rumors pointed to a tower of ill repute called the Dwimmerhorn in the Gladden Fields. He asked the companions to investigate and bring word back to him or to Hartfast, the chief elder of Mountain Hall, who would send word to him. The company traveled south with a guide named Magric, a friendly trapper. In the Gladden swamps they were betrayed by Magric, fought off a patrol of orcs and wargs, and rescued a Woodman named Walar who had been enslaved in the Dwimmerhorn for months after being betrayed himself. The company brought Walar out of the swamps, pursued along the way, and reached Mountain Hall safely. Radagast returned and questioned the unhappy Woodman, who gave word of an evil spirit called the Gibbet King who ruled the Dwimmerhorn, and who possessed an artifact that he had yet to master, an enormous length of barbed chain that glowed with evil power. From the description, Caranthir and Radagast suspected it to be the long-lost Chain of Thangorodrim, forged by the dark powers of old to enslave dragons. Radagast departed again, thanking the companions and saying he might call on them again soon in Esgaroth. Before they departed, the companions fought off an incursion of powerful, stealthy orcs of the Dwimmerhorn sent to silence Walar. They nearly felled both Caranthir and the Red Stag, but courage and stout mail saved them and the companions killed all the orcs. A few quiet weeks later they set out for Esgaroth at last.

The One Ring — The Hungry Trolls

A drinking song by Kester Proudfoot, inspired by his and his friends’ adventure in the Trollshaws.

A troll named Bert and brother Ollie, and their brother Trollkin, too,
chased a goat across the Trollshaws, for their goat-and-gravel stew.
Bert said, “I’ve heard of better food, from our old dad who weren’t a liar.
I can smell them from afar: those tasty hobbits of the Shire!”

Block the door, lads, with the footstool for the trolls are out to play!

Bert and Ollie went a-hunting, and came little Trollkin, too,
from the Bounds to Little Delving, hunting hobbits for their stew.
They found the hobbits locked away, inside a larder deep and cold,
and they learned a frightened hobbit’s even hungrier than trolls!

Block the door, lads, with the footstool for the trolls are out to play!

O’er the grumbling of his belly, Trollkin heard a fearful sound.
“It’s the finch!” he cried in terror, “and now morning’s come around!”
Bert and Ollie went a-running, for the Sun was so unkind,
but poor Trollkin was the slower and they left him far behind.

Block the door, lads, with the footstool for the trolls are out to play!

Hobbits came out of their larder as the day began to dawn.
Hungry Trollkin stopped to grab a lazy hobbit as she yawned.
In the Sun he turned to stone, on that fine morning in the Shire,
and there’s naught left now of Trollkin but a footstool by the fire!

Prop your feet upon the footstool for the trolls have gone away!

The One Ring — Five Weedy Goblins

A song by Kester Proudfoot, inspired by his and his friends’ own unhappy run-in with goblins in the Misty Mountains, far from Greenfields.

Five weedy old goblins from mountain-cave cold
Heard of a fine hobbit come far from his hole
“We’ll feast on his fat,” said the goblin-chief bold,
Forgetting how Golfimbul’s goblin-head rolled.

In Greenfields a goblin named Golfimbul came
To fill up his larder and win goblin fame,
But Golfimbul’s goblins fled crying in shame
When a hobbit named Took with a stout club took aim!

Old Bandobras Took was a hobbit renowned
For towering over all hobbits around.
His height every tailor’s yardstick would confound:
A yard and a half from his toes to his crown!

This leader of Tooks met Golfimbul one morn.
No sword did he bear, with but cudgel adorned.
But a swing and a thump and a goblin was shorn —
And Golfimbul without his head was forlorn.

Five goblins from chilly caves, bellies all ringing,
Lay waiting in muck and then all came up springing —
But a hobbit-lad’s knife and thrown rock all a-stinging
Left five goblins dead and one fine hobbit singing!

The One Ring — Falco and the Wolf-King

A song by Kester Proudfoot. Best played quick with fiddle and penny whistle.

Falco Proudfoot of the Shire
had a bounder for a sire
and his singing was more cheerful
even than a toasty fire.

In a happy hobbit hole
or under shady Mirkwood bole
he could give an ear an earful
to a Woodman or a troll.

Falco’s fiddle broke its string
but he wasn’t shy to sing,
whether in a tavern beerful
or the wood where shadows cling.

And we know a hobbit’s song
makes his tall friends sing along
and even wood-elf Caranthir pull
merry jigs to join the throng!

Now a homely wolf named Draug
with a voice just like a frog
and a belly that was near-full
heard the hobbit in the fog.

“Singing’s fine,” said ugly Draug,
“when it’s wolves out in the fog,
and when manly men are tearful
even by a burning log.

“But a hobbit-voice that’s brave
or that’s laughing like a knave
makes a wolf a little fearful
when he’s far from mother’s cave.”

Then old Draugurth gave the chase
but the hobbit left no trace.
Though that Wolf-king smelt a snoutful
happy Falco sang apace!

Well, the folk of Woodmen Hall
heard Wolf-king Draugurth’s call
and they set out grim and wrathful
under Mirkwood, dark and tall.

Falco strode to battle’s din
standing under elf and men,
and although the smell was dreadful
braved wolf jaws to save his friends.

In a rainy Mirkwood glade
the Wolf-king’s plans were all put paid.
Though Falco was half a mouthful
Draugurth died on elven blade!

So here’s the lesson we’ll sing loud
to any wolf who won’t be cowed:
Never close your teeth around
a hobbit lad whose feet are proud!

The One Ring — The Ballad of Squeaker

A song by Kester Proudfoot, Falco Proudfoot, Gismund of Dale, and Caranthir of Thranduil’s realm. To the music of a wind-up golden thrush made by the Dwarves of the Lonely Mountain and given to Falco Proudfoot, who prized it greatly. Some say too greatly.

In the skies over Erebor
Over the waters of Long Lake
Fly happy thrushes by the score
And their songs keep us all awake!

Tweetle-tweetle-lee!
Tweetle-tweetle-leek!
Tweetle-tweetle-lee!
Squeak! Squeak! Squeak!

But one gold thrush with gems all bright,
Ne’er a breeze to lift his wings,
Can only dream of taking flight
And sing his songs on wind-up springs.

Tweetle-tweetle-lee!
Tweetle-tweetle-leek!
Tweetle-tweetle-lee!
Squeak! Squeak! Squeak!

So when night comes, too dark to see
And even dormouse fears to sneak
Light the candle and turn the key
You’ll hear our squeaking Squeaker squeak!

Tweetle-tweetle-lee!
Tweetle-tweetle-leek!
Tweetle-tweetle-lee!
Squeak! Squeak! Squeak!

Dead of Night: Devil-Slayer (2009)

“They look like zombies. They’re dead, right?”

“No they are undead.”

“Oh yeah? Then let’s see if we can make the undead dead again.”

Dead of Night: Devil-Slayer #1 cover

This book collects the four issue mini-series which is one of three published by Marvel on their MAX imprint in 2008/9 featuring modern versions of horror characters from the Marvel Universe – the others featured Man-Thing and Werewolf by Night. This one was written by horror author Brian Keene with art from Chris Samnee. Keene is a new name to me but has written a library full of books on his own. Samnee’s work I know from Serenity: The Shepherd’s Tale and Thor: The Mighty Avenger – and he is currently doing art duties on Daredevil.

Dan Sylva is returning for a tour of Iraq after leaving the army but finding that his girlfriend had left him and that there were no job opportunities at home. His first mission is to investigate a site where a captured American soldier is possibly being held. Dan discovers the soldier, and a lot of the civilians who had also gone missing recently, prey to a bunch of demons – both in demonic form and masquerading as part of the mercenary Bloodstone unit. With the help of a magi, Isaac, Dan alone escapes and learns that some demons and angels are plotting to bring about Armageddon early using war zones to hide their ritualistic murders. Dan learns that his uncle was a devil-slayer and that he is the next in line to assume the mantle and prevent hell on Earth.

The blurb on the back of the book says:

A radical re-imagining of Marvel’s premier horror icon!

which is not a good start as I had never heard of the character before – which in a way is not surprising as I am much more of a DC/Vertigo fan than I am a Marvel one. I much prefer the DC/Vertigo take on horror, magic and the supernatural. The original character was created in 1977 by Rich Buckler and this series marks an updating and rebooting of the character. Gone is the cheesy superhero costume to be replaced by fatigues and shemagh.

It would appear that the reboot did not lead on to any further series which is a bit of shame as I quite liked this book. It still had a long way to go to match the rich Vertigo universe but it had some promise. I liked the grounding of the horror within the human conflict and the conspiracy between demons and angels, although well worn, could have legs if handled correctly. The last page in the book showed how the story could be expanded out to involve corporations, religious leaderships and governments – again familiar targets but full of potential if tied to current affairs. Perhaps a missed opportunity for Marvel to try and muscle in on some of DC’s action.