Lost Review: The Last Exorcism

MPM DecJan06

Beginning in December 2005 with my history of apes in film essay “Gorilla of Your Dreams” (the substantially update and revised version appears in The Apes of Wrath), I regularly contributed to Moving Pictures Magazine. First in the print incarnation and then for primarily the website. I contributed reviews and essays for the last three years of the publications existence. Following the June 2011 demise of both the print and website editions, all of the digital work for MPM disappeared into the ether. In the coming months (years?), I plan on reposting many of my reviews and article.

With tomorrow’s release of The Last Exorcism Part II, I thought I’d share my vilification of the original movie from August 2010.

The Last Exorcism

Review by Rick Klaw

Directed by Daniel Stamm
Starring Patrick Fabian, Louis Herthum, and Ashley Bell

Before the film actually starts, three factors affected the general impressions of The Last Exorcism: its rating, release date, and subject material. In regards to exorcism, Hollywood consistently produces inferior products centered around the topic with the three notable exceptions of The Exorcist, often cited as the scariest movie of all time, the terrifying Poltergeist, and the Tim Burton-helmed comedy Beetlejuice. Studios typically reserve the post-summer blockbuster season period of late August for lesser genre offerings; horror films that would not attract a wide audience and/or not scary enough for the Halloween crowd. A PG-13 immediately saddles the project with lower expectations among fans. As legendary horror film actor Bruce Cambell (Evil Dead films) puts it “You show me a PG-13 horror movie, and I’ll show you a sell out.” Directed by German filmmaker Daniel Stamm (A Necessary Death), The Last Exorcism fails to overcome these perceptions and actually further perpetuates them thanks to a ludicrous script, mediocre acting, and the worst kind of clichéd Hollywood horror ending.

A documentary film crew accompanies disillusioned evangelical minister and exorcist Cotton Mauer (Patrick Fabian), as he performs his final exorcism all while exposing the fraud behind the ritual. Widower Louis Sweetzer (Louis Herthum) summons Mauer to small town Louisiana for a combat with the demon that currently possesses Sweetzer’s teen daughter Neil (Ashley Bell).

Defying preconceptions, the first thirty minutes actually offers an enjoyable insider’s account of the workings behind a ministry and an exorcism. Mauer reveals his methods for deceiving the rubes within his flock and the even more fascinating manner in which exorcists make the supernatural real.

Rather than stick with that far more intriguing and unique track, the Huck Botko and Andrew Gurland (co-writers for Mail Order Wife) screenplay disappointingly degenerates into stereotypical fare, complete with attempts at cheap shocks, tiresome characters, and ineffectual red herrings. Toss in the most ludicrous and inane conclusion of the year, the not scary The Last Exorcism ultimately wastes 87 minutes better spent doing almost anything else. If only there was a way to exorcise this dismal movie-going experience.

You Drive Me Ape, You Big Gorilla

The League Lounge

Scott A. Cupp and I appeared on the most recent League of Extremely Ordinary Gentleman podcast. Not surprisingly, we discussed The Apes of Wrath and other important matters.

THE LEAGUE OF EXTREMELY ORDINARY GENTLEMEN: VOLUME 9, ISSUE 14: YOU DRIVE ME APE, YOU BIG GORILLA

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Klaw appearances in March

The release party, which attracted some 60 people and sold out of books, was just the beginning of my appearances to promote The Apes of Wrath.

 

 

March 2-3, Austin STAPLE! The Independent Media Expo

Staplegator

 

I’ve had long relationship with the annual event of alternative comics, books, and other crafts. First as a journalist (“Staple!” and “Fresh From the Comix World“) and then a panel moderator. This year will be my first as an exhibitor. My sometimes co-writer (“Nameless Here For Evermore” for The Protectors super hero anthology), author of several magnificent books on pop culture, and writer of the Cars comic Alan J. Porter and I share a table, showcasing our wares.

Beyond getting your signed copy of The Apes of Wrath, you can hangout with with special comic (James O’Barr, Steve Niles, Berni Wrightson), indie gaming (Jason Morningstar, Jeff Dee, Marc Majcher), webTV (Danni Danger, Sara Reihani, Jessica Mills), animation (Dax Norman, Kyle Sullivan, Bill Byrne), and pop culture podcast (Geek Bombast, The League of Extremely Ordinary Gentlemen, The Random Access Web TV Podcast) guests.

 

On March 2, I’ll will sneak out from the con for a few hours to attend another Austin event.

 

The Apes of Wrath

Author Signing
Join Rick at a meet and greet for his new book The Apes of Wrath. From the jungles of Tarzan to outer space and beyond, the apes in these remarkable tales boldly go where humans dare not… intertwining beloved classics with inventive new writings.

I’ll be signing with Nathan Smith, author of Apocalypse: King of Eden, Book 1.

 

 

After the signing, I’ll return to STAPLE! I’ll be there all day Sunday.

 

Then on March 21 at 6:30, I’ll make a Houston appearance at the legendary Murder By the Book.

 

There’s more to come including California appearances in April. When that’s all finalized, I’ll pass along the details.

 

I look forward to seeing everyone at these events.

 

 

Judge Anderson: The Psi Files Volume 3 (2013)

“You’re willing to kill Grud knows how many of our own children to get at people you don’t even know are our enemies?”

The latest volume of collected Judge Anderson stories from 2000AD, Judge Dredd Megazine and various annuals and specials was written in the main by Alan Grant – two illustrated prose stories are provided by Peter Milligan and Andy Lanning/Dan Abnett. The majority of the art in this volume was by Steve Sampson with another longer story being illustrated by Arthur Ranson and the single issue stories being illustrated by a variety of artists including the great Ian Gibson.

The book contains 4 longish stories, a couple of shorter stories and 7 single issue stories.

Something Wicked carries on from the end of volume 2 and sees Anderson on probation with Judge Dredd after going AWOL. A series of crimes where the perps were possessed, leads Dredd and Anderson to suspect the charismatic leader of a cult who is about to leave Earth with his followers to set up a new life on another planet.

Satan, illustrated by Arthur Ranson, sees the arrival of an omnipotent being to Mega-City One. It believes itself to the Devil incarnate and seeks the destruction of Mega-City One.

Wonderwall is an Alice in Wonderland inspired story that sees Anderson probing the defensive constructs of a young girl’s mind as she tries to understand why she is catatonic and who caused her condition.

Crusade carries on the theme of the life of children within Mega-City society and, in a tale reminiscent of the Pied Piper, Anderson and the senior judges must formulate a plan to save the city’s children when they follow a series of angelic child prophets on the promise of a new life.

Grant again uses Anderson to explore the more social side of Mega- City One. The main stories deal with the lot of children in the sprawling urban decay – abandoned without any parental control to run wild and their eventual slide into crime and abuse. While I love Judge Dredd, it is the more human side of the city revealed by Anderson and her outlook that really appeals to me and this collection is a good example of that. Although the stories carry on from what has gone on before and there are some fleeting references to past events, I think an interested reader could pick this volume up and give the world of Judge Anderson a go without too much of a problem.

Books received 2/10/13 Part II

Let’s take a quick look to see what’s arrived at the Geek Compound.

Peanut

Peanut

Written by Ayun Halliday
Illustrated by Paul Hoppe

Promo copy:

“A smart, affecting graphic young adult novel,” declares the New York Times.

Before you write me off as a delusional psycho, think about what it’s like to be thrown into a situation where everyone knows everyone… and no one knows you. Sadie has the perfect plan to snag some friends when she transfers to Plainfield High—pretend to have a peanut allergy. But what happens when you have to hand in that student health form your unsuspecting mom was supposed to fill out? And what if your new friends want to come over and your mom serves them snacks? (Peanut butter sandwich, anyone?) And then there’s the bake sale, when your teacher thinks you ate a brownie with peanuts. Graphic coming-of-age novels have huge cross-over potential, and Peanut is sure to appeal to adults and teens alike.

The Water Witch: A Novel (Fairwick Trilogy)

The Water Witch

by Juliet Dark
Cover by Clara Maria Pope

Promo copy:

Perfect for fans of Deborah Harkness and Elizabeth Kostova, The Water Watch is a breathtakingly sexy and atmospheric new novel of ancient folklore, passionate love, and thrilling magic.

After casting out a dark spirit, Callie McFay, a professor of gothic literature, has at last restored a semblance of calm to her rambling Victorian house. But in the nearby thicket of the honeysuckle forest, and in the currents of the rushing Undine stream, more trouble is stirring. . . .

The enchanted town of Fairwick’s dazzling mix of mythical creatures has come under siege from the Grove: a sinister group of witches determined to banish the fey back to their ancestral land. With factions turning on one another, all are cruelly forced to take sides. Callie’s grandmother, a prominent Grove member, demands her granddaughter’s compliance, but half-witch/half-fey Callie can hardly betray her friends and colleagues at the college. To stave off disaster, Callie enlists Duncan Laird, an alluring seductive academic who cultivates her vast magical potential, but to what end? Deeply conflicted, Callie struggles to save her beloved Fairwick, dangerously pushing her extraordinary powers to the limit—risking all, even the needs of her own passionate heart.

Includes a preview of Book Three of The Fairwick Trilogy: The Angel Stone

 

Edge of Dawn: A Midnight Breed Novel

Edge of Dawn

by Lara Adrian

Promo copy:

In this pulse-pounding and thrillingly sensual novel, New York Times bestselling author Lara Adrian returns to the mesmerizing world of the Midnight Breed, following new characters into a dark future where an uneasy peace can unravel into war—and a great betrayal can mask an all-consuming love.

Twenty years after the terror of First Dawn—when mankind learned that vampires lived secretly among them—the threat of violence reigns as the two species struggle to coexist. The only group preserving the fragile harmony is the Order, an elite cadre of Breed warriors dedicated to protecting humans and vampires alike. And in this precarious world of torn loyalties and shattered trust, Mira, a fiery squad captain, finds that every fight bears an intensely personal cost.

Raised among the Order, Mira has always believed in the warrior’s code of swift—and even lethal—justice. But the one thing she desires more than the Order’s hard-won acceptance is Kellan Archer, a sexy but troubled Breed fighter. In love with him since childhood, Mira once broke through his tough exterior during an unexpected night of rapture, but the next day he mysteriously disappeared, never to return.

Kellan didn’t think he would ever see Mira again—or have to confront the truth of why he left. After abandoning the Order years ago, he now leads a band of human rebels intent on carrying out their own vigilante rule of law. Yet a high-profile kidnapping assignment brings him face-to-face with the past he sought to avoid, and the striking woman he has tried desperately to forget. And as tensions mount and the risk of bloodshed grows, Kellan and Mira must take sides—between the competing missions that dominate their lives, and the electrifying passion that claims their hearts.

Tuf Voyaging

Tuf Voyaging

by George R. R. Martin
Cover by Patrick Knowles

Promo copy:

Long before A Game of Thrones became an international phenomenon, #1 New York Times bestselling author George R. R. Martin had taken his loyal readers across the cosmos. Now back in print after almost ten years, Tuf Voyaging is the story of quirky and endearing Haviland Tuf, an unlikely hero just trying to do right by the galaxy, one planet at a time.
 
Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures.

Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues.

Books received 2/10/13 Part I

Let’s take a quick look to see what’s arrived at the Geek Compound.

Paprika (Vintage Contemporaries Original)

Paprika

by Yasutaka Tsutsui
Cover by Kelly Blair

Promo copy:

Widely acknowledged as Yasutaka Tsutsui’s masterpiece, Paprika unites his surreal, quirky imagination with a mind-bending narrative about a psychiatric institute that has developed the technology to invade people’s dreams.

When prototype models of a dream-invading device go missing at the Institute for Psychiatric Research, it transpires that someone is using them to drive people insane. Threatened both personally and professionally, brilliant psychotherapist Atsuko Chiba has to journey into the world of fantasy to fight her mysterious opponents. As she delves ever deeper into the imagination, the borderline between dream and reality becomes increasingly blurred, and nightmares begin to leak into the everyday realm. The scene is set for a final showdown between the dream detective and her enemies, with the subconscious as their battleground, and the future of the waking world at stake.

 

Ghost Spin

Ghost Spin

by Chris Moriarty

Promo copy:

Award-winning author Chris Moriarty returns to a dazzling cyber-noir far future in this gritty, high-stakes thriller where the only rule is “Evolve . . . or die.”

The Age of Man is ending. The UN’s sprawling interstellar empire is failing as its quantum teleportation network collapses, turning once-viable colonies into doomed island outposts. Humanity’s only hope of survival is the Drift: a mysterious region of space where faster-than-light travel—or something far stranger—seems possible. As mercenaries and pirates flock to the Drift, the cold war between the human-led UN and the clone-dominated Syndicates heats up. Whoever controls the Drift will chart the future course of human evolution—and no one wants to be left behind in a universe where the price of failure is extinction.

When the AI called Cohen ventures into the Drift, he dies—allegedly by his own hand—and his consciousness is scattered across the cosmos. Some of his ghosts are still self-aware. Some are insane. And one of them hides a secret worth killing for. Enter Major Catherine Li, Cohen’s human (well, partly human) lover, who embarks on a desperate search to solve the mystery of Cohen’s death—and put him back together. But Li isn’t the only one interested in Cohen’s ghosts. Astrid Avery, a by-the-book UN navy captain, is on the hunt. So is William Llewellyn, a pirate who has one of the ghosts in his head, which is slowly eating him alive. Even the ghosts have their own agendas. And lurking behind them all is a pitiless enemy who will stop at nothing to make sure the dead don’t walk again.

 

Pathfinder Tales: Liar's Blade

Pathfinder Tales: Liar’s Blade

by Tim Pratt
Cover by Tyler Jacobson

Promo copy:

With strength, wit, rakish charm, and a talking sword named Hrym, Rodrick has all the makings of a classic hero – except for the conscience. Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman invites them along on a quest into the frozen north in pursuit of a legendary artifact, it seems like a prime opportunity to make some easy coin – especially if there’s a chance for a double-cross. Along with a hooded priest and a half-elven tracker, the team sets forth into a land of witches, yetis, and ancient magic. As the miles wear on, however, Rodrick’s companions begin acting steadily stranger, leading man and sword to wonder what exactly they’ve gotten themselves into… From Hugo Award-winner Tim Pratt, author of City of the Fallen Sky, comes a bold new tale of ice, magic, and questionable morality set in the world of the Pathfinder Roleplaying Game.

The Death Cure (Maze Runner Series #3)

The Death Cure (Maze Runner Series #3)

by James Dashner
Cover by Philip Straub

Promo copy:

Thomas knows that WICKED can’t be trusted, but they say the time for lies is over, that they’ve collected all they can from the Trials and now must rely on the Gladers, with full memories restored, to help them with their ultimate mission. To complete the blueprint for the cure to the Flare.

What Wicked doesn’t know is that something’s happened that no Trial or Variable could have foreseen. Thomas has remembered far more than they think. And he knows that he can’t believe a word of what WICKED says.

The time for lies is over. But the truth is more dangerous than Thomas could ever imagine.

Graphic novels/comics received 2/10/13 DC/Vertigo edition

Let’s take a quick look to see what’s arrived at the Geek Compound.

 

Green Arrow #17

Written by Jeff Lemire
Art by Andrea Sorrentino

Promo copy:

• Welcome the new team of writer JEFF LEMIRE and artist ANDREA SORRENTINO!

• As Ollie struggles to come to terms with the loss of his fortune, his company and his heritage, he discovers a shocking truth about his father that ties to his time stranded on an island before he became Green Arrow.

• Plus: Green Arrow battles the deadly archer known as Komodo!

 

Justice League, Vol. 2: The Villain's Journey (The New 52)

Justice League, Vol. 2: The Villain’s Journey

Written by Geoff Johns
Art by Jim Lee, Scott Williams, Gene Ha, and Carlos D’Anda

 Promo copy:

The Justice League is the greatest force for good the world has ever seen. But not everyone sees them that way.

Their never-ending battle against evil results in casualties beyond its super-powered, costumed combatants. The League’s attempts to safeguard innocent lives cannot save everybody. Unbeknownst to Earth’s greatest champions, their greatest triumph may contain the seeds of their greatest defeat.

For heroes are not the only people who face tragedy and are reborn as something greater than they were before. Villains can take this journey, too.

And once they start out on this dark path, the road could lead straight to the destruction of the Justice League….

The New York Times bestselling team of Geoff Johns (Green Lantern) and Jim Lee (Batman: Hush) are joined by artists Gene Ha (Top 10) and Carlos D’Anda (Deathblow) for JUSTICE LEAGUE VOL. 2: THE VILLAIN’S JOURNEY, collecting issues #7-12 of the series. Can the world’s greatest super heroes survive a voyage deep into the heart of darkness? It all ends with one of the most shocking … and surprising moments in DC history!

 

Sweet Tooth #4o

by Jeff Lemire

Promo copy:

Gus’s journey comes to an end and the fate of the hybrids is revealed in the final issue of the acclaimed Vertigo series!

I’m interviewed at Suvudu & other Apes news

Matt Staggs, who calls The Apes of Wrath “fantastic,” interviews me for Suvudu about the origin of the book and my longtime fascination with apes.

Okay, why apes? I know you like them, but why, and why create an anthology about them?

The interest started when I was a child with King Kong (the original not the blasphemous 1976 remake) and The Planet of the Apes.Here were humanlike creatures—far more powerful than me who appeared in control but ultimately not. In my youth I identified with that loss of control. My parents divorced when I was very young. My father for all intensive purposes abandoned me. The apes and those lessons made me realize that no matter how grownup (or to my youthful mind “powerful”) and in charge I felt, things could change in a moment’s notice. Much like Kong in chains, I often lashed out to no avail.

Middle size Apes cover

Did you limit yourself to a particular kind of ape? Did some monkeys sneak in? What about ape-like creatures?

My favorites are gorillas, probably coming from my initial love of King Kong. Ape-like creatures can be fun as sometimes monkeys. In this book I chose stories with apes playing a prominent or important role. Much like the presence of an airship doesn’t make it steampunk nor a computer cyberpunk, a tale needs more than just mention of an ape to be an ape story.

Breaks between stories

What are some of your favorite fictional apes from any medium?

Obviously King Kong. Others include the Flash villain Gorilla Grodd, Mojo Jojo from The Powerpuff Girls, Zira from The Planet of the Apes, Joe Young from Mighty Joe Young, Sam Simeon from Angel and the Ape, and Tarzan’s mother Kala.

 

Check out the rest of it at Suvudu.

 

Half title page

 

And in other Apes news this came across the interwebs via Tumblr from AlkthashicArchive:

The Apes of Wrath… Okay pack it up speculative fiction anthologies, go home. We’ve found the best anthology ever.

 

I’m a humbled by all the positive feedback to the book.

Aces & Eights — A Midnight Blaze of the Gory

What I love most about my long-running Aces & Eights campaign—it’s a tabletop, pen-and-paper roleplaying game—is that it doesn’t play like a classic, heroic Western. It plays like the kinds of Westerns I love most. It’s more like what the Wild West sounds like when you read the actual histories and first-hand accounts of the exploits of famous gunmen. It’s Deadwood, not Zane Grey. Even the most epic encounters are punctuated by ugliness, viciousness and dirty dealing.

So, last night’s game.

It ended with a midnight shootout between four deadly gunfighters. In the dime novels it’d no doubt go down as a tense showdown that ended with a courageous blaze of gunfire that saw the heroes victorious. In reality it was a confusing, terrifying mess—the players were watching every roll for the one that would kill one of them—that started and ended in treachery.

By my count, 33 shots were fired. Three hit. One of those killed a man. One killed a horse. The third crippled a man and left him almost certainly dying. The victors didn’t stick around long enough to make sure of him and they sure didn’t take him with them.

It did not look like this.

It did not look like this.

The two player characters were a strapping 20-year-old cowboy named Pecos Jake (the El Paso Kid) and his buddy, would-be politician and/or grifter Sly Murray, aka Brad Dexter, a thin, dark, handsome fellow a few years older and much finer in a tailored black suit.

Jake is well known and well regarded across the region after facing down dangerous enemies many times, and he recently signed on as deputy marshal in a boomtown. Sly has gotten better known in the last few weeks just being around Jake and Jake’s nearly-as-famous partner, a dangerous French-Canadian trapper turned gunman named Antoine. Jake and Antoine both have bounties on their heads from a series of run-ins with a Mexican rancher a year or so back that left a dozen cowboys dead. They heard recently that two infamous bounty hunters, Joe Flint and a Mexican called Il Duce, had come from California to track them down.

Jake, Sly and Antoine came out to an anarchic prospector district to help the miners deal with banditry and thievery. Jake and Sly spent a few days keeping an eye on things, and they headed off a confrontation between two rival clans of prospectors that was about to turn bloody. (That’s what took up most of the session, and the players had a fine time negotiating with and intimidating the prospectors.)

Very late one night Jake and Sly woke to the sound of gunfire a few miles off. It was coming from an area that didn’t have any prospector camps that they knew about. They didn’t know what to make of it, so they saddled up and rode out to investigate.

About halfway there, they came over a little rise and saw in the darkness about a hundred feet off another pair of riders coming up the other side. This was in the wilds in the middle of the night, with just a sliver of moon and a few stars, so all either party could see was shadows shaped like horsemen.

Both sides stopped and called out. Jake said who he was and that he and his friend were keeping an eye on the prospectors.

On the other side, the man, with a Mexican accent, swore softly. Before he said his name, he asked if they could agree to be friendly, because he and his partner were on the run from Apaches that had tried to raid their camp. Jake suspected that the strangers were bandits but he said sure.

The other man took a breath, straightened up, and said, “Very well. I am called Il Duce.”

Jake leveled his rifle and fired.

Il Duce and his partner—Joe Flint, of course—saw the movement and reacted fast. By the time Jake pulled the trigger, Il Duce was off his horse and running to a nearby tree for cover and Flint had drawn an enormous pistol and taken aim.

In Aces & Eights gunfights, you track actions down to the most minute detail, wringing excruciating suspense out of split-second timing. All four characters here had lightning-fast reflexes and good aim, but they were hampered by the darkness. The luck of the dice-rolls played a very large part.

Jake’s shot missed, and so did his next two, one of which hit the tree an inch away from Il Duce’s heart. Meanwhile Flint’s big pistol fired wide in the darkness twice, then Sly fired his long Springfield trapdoor rifle at Flint. He fired too low and to do Flint any harm but the bullet slammed into Flint’s horse’s belly. The animal went down sprawling and screaming.

Flint rolled clear without getting trapped under the horse. He dropped his pistol but drew an identical one from the other side of his belt as he scrambled up to one knee.

Meanwhile Sly had spurred forward, dropped his rifle, and pulled a sawed-off shotgun. As he rode past Il Duce’s tree he fired down and put pellets in the tree but only two grazed Il Duce. Il Duce returned fire with his own shotgun but fired high.

Sly aimed the other barrel at Flint while Flint was aiming at him, and both fired. By some miracle Flint’s shot went high. Sly’s blast scattered, with a few pellets hitting the dying horse and a few others grazing Flint’s arm, head and leg. But two pellets tore into Flint’s belly and groin. He dropped with a cry and his pistol again flew from his hand.

Sly dropped the shotgun and drew a pair of Schofield revolvers from his hips as he guided his horse loping around toward Il Duce on the other side of the tree.

Seeing this, Il Duce shouted out that he’d give up if they promised not to kill him. Jake kept him covered but agreed. He dismounted and started coming closer.

Sly rode near, aiming both pistols at Il Duce’s face in the darkness. Il Duce glared up at him, ready to level his shotgun again, and asked if he had Sly’s word not to fire. Sly said he did. His horse stopped about ten feet away.

Il Duce slowly, warily put the shotgun down on the ground and slowly lifted his hand from it.

Sly said, “Dummy,” and fired both guns.

He missed.

Il Duce cursed and whipped the revolver from the holster at his belt and returned fire, first from the hip and then leveling it with both hands. He fired three more times and Sly fired four or five times from each pistol, and in the darkness and the smoke of black powder and the dazzling glare of gunfire neither of them hit the other.

They were blazing away at each other when Jake came running around one side about fifteen feet away, pointed his rifle, and shot Il Duce in the head.

The tale that spreads once they get back to the prospector camps will probably sound a little different from that. It will depart even further when it gets written up in the papers and the dime novels. But here you have the truth of how Pecos Jake and ‘Brad Dexter’ confronted and defeated the infamous California bounty hunters Joe Flint and Il Duce in Aces & Eights.