Ctrl+Alt+Del

I’ve really been terrified to do this particular comic for the longest time due to its reputation, but now that it’s over, I feel I should give it a eulogy.

Title: Ctrl+Alt+Del
Author: Tim Buckley
Start Date: 2002
Genre: Gaming
Update Schedule: Complete (a reboot is underway)
Website: http://www.cad-comic.com

Synopsis:

Ctrl+Alt+Del can be defined as two different types of comic. The first is a standard gag-a-day strip where a bunch of roommates play video games. The other involves these same characters–best friends Ethan and Lucas, Ethan’s girlfriend Lilah, and their robot Zeke–who deal with everyday situations in their lives, including relationships, jobs, and the occasional adventure.

Recommended Age Group: 15 and up, due to cursing and violence.

Strengths:

What makes CAD stand out among most gaming webcomics is that it has one characteristic that others lack: a story. Gaming webcomics are generally not designed to have storylines due to their overly comical nature; they usually make referential humor and little else. As much as the comic has been overly divisive (see the Weaknesses, because we’ve got a LOT to cover!), I can at least give Buckley credit for adding variety to a rather stale genre.

Unfortunately, just having one unique trait doesn’t make up for its many, MANY shortcomings…

Weaknesses:

Tim Buckley loves to copy and paste.

Every single character has the same face. He uses Google Images for backgrounds and adds a Gaussian blur. Lighting and shading are inconsistent. Simply put, Buckley’s talents as an artist are notably limited.

The characters aren’t well-defined, either. Ethan has been criticized for being a Mary Sue. He’s a constant jerk and he gets away with every stupid thing he does. Even worse, he winds up with all the rewards in the comic. He becomes married to the girl of his dreams, despite not showing his affections for her. He manages to construct two sentient robots that perfectly mimic life. He creates his own holiday and a church for it. He easily outwits all his opponents and winds up owning a gaming shop despite having no business experience. Finally, the characters have to apologize to HIM for all the wrongdoing that HE caused.

Remember how I mentioned that CAD is divided into two comics in the synopsis? They tend to clash constantly, interrupting the storylines with abrupt comedy and killing the tension once the drama reaches its peak.

The humorous comics aren’t structured well, either. A common complaint of the comic is that the punchline is revealed too early, leaving the rest of the panels as meandering filler. This tongue-in-cheek parody of the comic exemplifies this particular issue with the strips.

The comic also breaks the show-don’t-tell rule constantly, relying on long dialogue balloons and walls of text to get the point across (comically or dramatically) rather than allowing the characters to express their emotions.

Verdict:

I give this comic a halfhearted recommendation, if only a rather faint one. Despite all my criticisms, I don’t think it’s as nail-bitingly awful as other webcomics on the Internet. The comic still has a large fanbase, and if you’ve never read it, you could probably give it a quick read and determine for yourself whether or not you would like it. It’s over, so it definitely wouldn’t hurt.

Personally, I used to read this comic many years ago when I was developing my reading habits for webcomics. I enjoyed it during its early days, but then I grew out of it when the flaws started to become more apparent. And they just continued to worsen. I stopped reading around the time the animated series came out (yes, there was an animated series, and it’s best left forgotten).

I wish Buckley best of luck on the reboot. I don’t think I’ll be tuning in, though.

Rayguns over Texas UPDATE

Design by Sara Felix

 

As the followers of my Twitter and Google+ feeds know, I’ve been hard at work on a new anthology. Rayguns Over Texas, an anthology of original science fiction by TX authors, is scheduled for release at LoneStarCon 3 (aka the 2013 Science Fiction Worldcon in San Antonio, TX). This will be the first major collection of original science fiction by Texas authors since the legendary Lone Star Universe (1976).

Currently the volume consists of seven stories. The final book should feature approximately 20 tales.

  • “Defenders of Beeman County” by Aaron Allston
  • “TimeOut” by Neal Barret, Jr.
  • “Babylon Moon” by Matthew Bey
  • “La Bamba Boulevard” by Bradley Denton
  • “Grey Goo and You” by Derek Austin Johnson
  • “The Nostalgia Differential” by Michael Moorcock
  • “Avoiding the Cold War” by Josh Rountree

 

Expect many more announcements/updates over the coming weeks.

Getting ready

So I have spent a little time doing some research on Constantine’s appearances in DC/Vertigo comics and I came across the Ultimate Hellblazer Index by John Goodrich. John has constructed a timeline of John’s career rather than his appearances (though for a lot of it is the same thing). He has pulled in a lot of appearances in other books that I was unaware of as well.

I am going to use an adapted version of this timeline to guide my reading – one that sticks more closely to publication date rather than Constantine’s personal chronology and will ignore one-off appearances in books I do not own. So I have constructed a list of comics that will start me on the Hellblazer re-read and will cover the first 100 issues of the series with some diversions along the way. The initial list is:

  • Swamp Thing 37-40
  • Swamp Thing 44-50
  • Swamp Thing 51
  • Swamp Thing 55
  • Swamp Thing 65-67
  • Hellblazer 1-5
  • Swamp Thing 70-73
  • Hellblazer 6-7
  • Swamp Thing 74
  • Hellblazer 8-9
  • Swamp Thing 76
  • Hellblazer 10
  • Swamp Thing 77
  • Hellblazer 11-24
  • Sandman 3
  • Swamp Thing 84, 88-90
  • Hellblazer 25-33
  • Swamp Thing 99
  • Hellblazer 34-40
  • Books of Magic 1-4
  • Hellblazer 41-48
  • Swamp Thing 114-115
  • Hellblazer 48-71
  • Hellblazer Special 1
  • Hellblazer 72-75
  • Swamp Thing 134-138
  • Hellblazer 76-83
  • The Horrorist 1-2
  • Hellblazer 84-100

 

The Joker’s Last Laugh #1-6 (2001)

“Didn’t figure you for the prayin’ type, boss.”

“Why? Because I kill people and do really rotten things to puppies and kittens?”

My first digital comics read on my new tablet is this six part series from DC. The series writers were Chuck Dixon and Scott Beatty. There were numerous artists on the series: Pete Woods; Andrew Pepoy; Marcos Martin; Mark Farmer; Alvaro Lopez; Walter McDaniel; Andy Kuhn; Ron Randall; Rick Burchett; Mark Lipka; Dan Davis.

While incarcerated at the Slabside Penitentiary, the Joker is diagnosed with a terminal brain tumour. He reacts by inciting a riot and using the prison’s own defences to “jokerize” the other inmates – may of whom are super-villains. Having created his own super-army, the Joker escapes and lets them loose upon the world hoping that he will be killed by an old friend before he dies.

The annoying thing about this series is that it is not self contained. And for a series featuring the Joker there is not nearly enough scenes in which he appears. The chaos caused by the Joker ripples throughout the DC Universe and some of the action takes place in other comics. This would be fine if the main series told its own story consistently but instead there are scene and plot changes between issues that are just not explained and so the story has unsatisfying holes in it. This is the reason I tend to avoid crossover events, and don’t read too many modern Marvel books where there constantly seems to a crossover happening. I hate the presumption of publishers that either readers are reading all their books or that they will stump up the extra to follow the story beyond a central series.

As I have already stated, the story is less a story about the Joker than it is about the victims of his cruelty. Oracle and Nightwing are the ones to suffer most throughout the story. Their moral stance on the Joker and his continued existence testing them and their relationship to the limit. This could have been a great story in the vein of The Killing Joke or A Death in the Family if it had been allowed to develop within its own pages with a consistent art team but the disjointed nature of the series ruins its emotional impact for me.

As I said at the start, this is my experience of digital comics and using a tablet to read them. In general my experience has been positive. I bought a 10″ Samsung tablet and the size of the visible screen is only slightly smaller than a standard comic page – which is important as I don’t like the directed zoom way of reading comics that can divorce the words from the images. A big plus is the regular sales on Comixology and Dark Horse Digital and, as there is a lot of old stuff I have still to pick up, I can wait for issues to be bundled or sold for 99 cents an issue. For example, the collection for this series is out of print and  I picked it up for $5.94 rather than the $30 which is the cheapest second hand copy on Amazon UK or Abe Books (once shipping is included). The only downside is the price of new comics that tend to be same price as the print version which has never seemed right to me for any digital media.

He Ain’t No Judas: My Conversation with Walter Simonson

For my latest Nexus Graphica column over at SF Site, I was lucky enough to interview the legendary Walter Simonson about his new graphic novel The Judas Coin as well as other things artistic.

What was the impetus for The Judas Coin?

Back when I was working on Michael Moorcock’s Elric: The Making of a Sorcerer, Mark Chiarello at DC approached me and asked me about contributing to a new comic he was going to be editing for DC. It was called SOLO. Each issue was going to be written and drawn by a single writer/artist. The book was to be a 44 page comic of short stories, at least one of which was to be about a DC character. Otherwise, it was wide open. I was delighted to be asked. I started thinking about what I might do, and eventually had the idea for an anthology of short stories, threaded together by one of the coins Judas was paid to betray Christ. I worked out the plots for each of the stories, but in the end, the Elric book took me longer to do than I’d thought — no surprise there — and by the time I’d completed it, SOLO had run 12 issues and was done. I still liked my idea for the comic, so I spoke to Dan Didio at DC about the anthology. He liked the idea, and suggested I find an editor and write up a proposal for a 96-page hardcover. That worked out, but Mark was the guy whose initial approach sparked the book.

Check out the entire interview over at SF Site.

 

Thor #337  Alien: The Illustrated Story Elric: The Making of a Sorcerer Thor as a frog

Books received 11/15/12 Del Rey edition

Let’s take a quick look to see what’s arrived at the Geek Compound.

The Annotated Sword of Shannara: 35th Anniversary Edition

The Annotated Sword of Shannara: 35th Anniversary Edition

by Terry Brooks
Cover by Paul Youll

 

Promo copy:

THE PHENOMENAL EPIC OF GOOD AND EVIL LIKE IT’S NEVER BEEN EXPERIENCED BEFORE

Thirty-five years ago, Terry Brooks brought to life a dazzling world in The Sword of Shannara. Nineteen more Shannara volumes would follow, making the series one of the most popular fantasy epics of all time. Now comes a fully annotated collector’s edition of the novel that started it all—featuring never-before-shared insights into the classic tale, an all-new introduction by the New York Times bestselling author, and replicas of the original sketches for some of the long-lost, black-and-white paintings by the Brothers Hildebrandt that decorated the original edition, and a replica of the original Hildebrandt central color plate on the back of the jacket.

Long ago, wars ravaged the world. In peaceful Shady Vale, half-elfin Shea Ohmsford knows little of such troubles. Then the giant, forbidding Allanon reveals that the supposedly dead Warlock Lord is plotting to destroy everything in his wake. The sole weapon against this Power of Darkness is the Sword of Shannara, which can be used only by a true heir of Shannara. On Shea, last of the bloodline, rests the hope of all the races.

Soon a Skull Bearer, dread minion of a mighty evil, flies into the Vale, seeking to destroy Shea. To save his home, Shea must flee, drawing the Skull Bearer after him in menacing pursuit.

Thus begins the enthralling Shannara epic, a spellbinding tale of adventure, magic, and myth.

 

Trapped (The Iron Druid Chronicles, Book Five)

Trapped (The Iron Druid Chronicles, Book Five)

by Kevin Hearne
Cover by Gene Mollica

 

Promo copy:

After twelve years of secret training, Atticus O’Sullivan is finally ready to bind his apprentice, Granuaile, to the earth and double the number of Druids in the world. But on the eve of the ritual, the world that thought he was dead abruptly discovers that he’s still alive, and they would much rather he return to the grave.

Having no other choice, Atticus, his trusted Irish wolfhound, Oberon, and Granuaile travel to the base of Mount Olympus, where the Roman god Bacchus is anxious to take his sworn revenge—but he’ll have to get in line behind an ancient vampire, a band of dark elves, and an old god of mischief, who all seem to have KILL THE DRUID at the top of their to-do lists.

 

Hitman: Damnation

Hitman: Damnation

by Raymond Benson

 

Promo copy:

THE OFFICIAL, ALL-ORIGINAL, ALL-OUT THRILLING PREQUEL TO THE MUCH-ANTICIPATED NEW GAME HITMAN: ABSOLUTION

Since the devastating conclusion of Hitman: Blood Money, Agent 47 has been MIA. Now fans awaiting the return of the blockbuster videogame and film phenomenon can pinpoint the location of the world’s most brutal and effective killer-for-hire before he reemerges in Hitman: Absolution. When the Agency lures him back with a mission that will require every last ounce of his stealth, strength, and undercover tactics, they grossly underestimate the silent assassin’s own agenda. Because this time, Agent 47 isn’t just going to bite the hand that feeds him. He’s going tear it off and annihilate anyone who stands in his way.

 

Uglies: Cutters (Graphic Novel) (Uglies Manga)

Uglies: Cutters

Written by Scott Westerfeld and Devin Grayson
Art by Steven Cummings

 

Promo copy:

Experience the riveting, dystopian Uglies series seen as never before—through the eyes of Shay, Tally Youngblood’s closest and bravest friend, who refuses to take anything about society at face value.

“From the moment we are born, we are considered threats in need of ‘special’ management. We are watched and shaped and exploited by a force most of us never see. . . . All to keep us safe. . . . Do you feel safe?! Or do you feel like you’re in a cage?”—Shay

In Pretties, Tally Youngblood and her daring best friend, Shay, both underwent the operation that turned them from ordinary Uglies into stunning beauties. Now this thrilling new graphic novel reveals Shay’s perspective on living in New Pretty Town . . . and the way she sees it, there’s more to this so-called paradise than meets the eye.

With the endless parties and custom-made clothes, life as a Pretty should be perfect. Yet Shay doesn’t feel quite right. She has little to no memory of her past; it’s as if something in her brain has inexplicably changed. When she reunites with Tally and the Crims—her rebellious group of friends from Uglyville—she begins to recall their last departure to the wild, and the headstrong leader she used to be. And as she remembers the truth about what doomed their escape, Shay decides to fight back—against the status quo, against the mysterious Special Circumstances, even against her own best friend.

 

The Sum of Her Parts (Tipping Point Trilogy)

The Sum of Her Parts (Tipping Point Trilogy)

by Alan Dean Foster
Cover by David Stevenson

 

Promo copy:

In this thrilling science fiction adventure—the triumphant conclusion to the Tipping Point trilogy—New York Times bestselling author Alan Dean Foster returns to a near future in which genetic manipulation and extreme body modification have changed profoundly what it means to be human.
 
Dr. Ingrid Seastrom was once a respected American physician. Whispr, whose body has been transformed to preternatural thinness, was once a streetwise thief. Now, in a world on the edge of catastrophe from centuries of environmental exploitation, they are allies—thrust together by fate to unravel an impossible mystery—even as they are stalked by a relentless killer.

Ingrid and Whispr are hunted fugitives bound together by a thread: a data-storage thread made of a material that cannot exist, yet somehow does. Their quest to learn its secrets—and, in Whispr’s case, sell them to the highest bidder—has brought them to South Africa’s treacherous Namib desert. Beyond its dangers waits a heavily guarded research facility that promises answers, if they can survive long enough to get there. But that won’t be easy, not with Napun Molé on their trail. They’ve already escaped the assassin twice, and as far as Molé is concerned, finishing them off isn’t just a job anymore . . . it’s personal.

Books Received 11/15/12 Pyr edition Part II

Let’s take a quick look to see what’s arrived at the Geek Compound.

Reaper (Lightbringer)

Reaper

by K. D. McEntire
Cover by Sam Weber

 

Promo copy:

Reaper is set in a world a breath away from our own. After the death of her mother, Wendy is attempting to fill her mother’s shoes and discovering that the prospect is far more difficult than she ever imagined. Learning that she is part of a powerful and ancient family of Reapers that her mother had forsaken is just the first surprise—Wendy soon discovers that the San Francisco Bay Never is filled with political powers and factions both previously unknown and completely mysterious to Wendy. Since both her mother and Piotr are gone, Wendy must struggle to maneuver between the machinations of the dead and the dark intentions of her living Reaper family.

Eventually betrayed and made sick unto death, the clock is ticking before Wendy will fall—she has only a matter of days to unravel the mysteries her mother left behind and to convince her wary family to accept her as one of their own.

 

The Steam Mole

The Steam Mole

by Dave Freer
Cover by Paul Young

 

Promo copy:

Steampunk adventure with an environmental point

Tim Barnabas is a submariner from the Cuttlefish, a coal-fired submarine. Clara Calland is the daughter of a scientist who carries a secret formula that threatens British Imperial power. After a daring chase across the globe, they have brought the secret to Westralia. Here, much of Australia is simply too hot to be habitable by day. People are nocturnal, living underground and working outside at night. To cross the deserts they use burrowing machines known as “steam moles.” With the Cuttlefish out of action, her crew take jobs on these submarine-like craft.

Duke Malcolm, of the Imperial Security Service, transports Clara’s rebel father to a prison in Eastern Australia, hoping to bait her into attempting a rescue. Clara looks to Tim for help, only to find he has fled from a racist incident into the desert. She takes a steam mole in search of him. The two head to Eastern Australia, where they discover an invading force with plans to take Westralia. Forced to survive in the desert, they encounter the intolerance meted out to the aboriginal people. Can they save Westralia from falling under British rule? And should they?

 

London Eye (Toxic City Book One)

London Eye (Toxic City Book One)

by Tim Lebbon
Cover by Steve Stone

 

Promo copy:

The Hunger Games meets the X-Men in an exciting postapocalyptic debut

Two years after London is struck by a devastating terrorist attack, it is cut off from the world, protected by a military force known as Choppers. The rest of Britain believes that the city is now a toxic, uninhabited wasteland.

But Jack and his friends—some of whom lost family on what has become known as Doomsday—know that the reality is very different. At great risk, they have been gathering evidence about what is really happening in London—and it is incredible.

Because the handful of London’s survivors are changing. Developing strange, fantastic powers. Evolving.

Upon discovering that his mother is still alive inside London, Jack, his sister, and their three friends sneak into a city in ruins. Vast swathes have been bombed flat. Choppers cruise the streets, looking for survivors to experiment upon. The toxic city is filled with wonders and dangers that will challenge Jack and his friends… and perhaps kill them. But Jack knows that the truth must be revealed to the outside world or every survivor will die.

Books Received 11/15/12 Pyr edition Part I

Let’s take a quick look to see what’s arrived at the Geek Compound.

Quantum Coin

Quantum Coin

by E. C. Myers
Cover by Sam Weber

 

Promo copy:

The sequel to the exciting adventure spun across parallel worlds!

Ephraim thought his universe-hopping days were over. He’s done wishing for magic solutions to his problems; his quantum coin has been powerless for almost a year, and he’s settled into a normal life with his girlfriend, Jena. But then an old friend crashes their senior prom: Jena’s identical twin from a parallel world, Zoe.

Zoe’s timing couldn’t be worse. It turns out that Ephraim’s problems are far from over, and they’re much more complicated than his love life: The multiverse is at stake—and it might just be Ephraim’s fault.

Ephraim, Jena, and Zoe embark on a mission across multiple worlds to learn what’s going wrong and how to stop it. They will have to draw on every resource available and trust in alternate versions of themselves and their friends, before it’s too late for all of them.

If Ephraim and his companions can put their many differences aside and learn to work together, they might have a chance to save the multiverse. But ultimately, the solution may depend on how much they’re willing to sacrifice for the sake of humanity… and each other.

 

The Crossing (Blood of the Lamb: Book One)

The Crossing (Blood of the Lamb: Book One)

by Mandy Hager
Cover by Larry Rostant

 

Promo copy:

A compelling dystopian novel; winner of the 2010
New Zealand Post Children’s Book Awards: Young Adult Fiction

Maryam refused to play by the Rules, and now they’re out to get her blood. . .
The people of Onewere, a small island in the Pacific, know that they are special—chosen by the great Apostles of the Lamb to survive the deadly Tribulation that consumed the Earth. Now, from their Holy City in the rotting cruise ship Star of the Sea, the Apostles control the population—manipulating texts from the Holy Book to implant themselves as living gods. But what the people of Onewere don’t know is this: the white elite will stop at nothing to meet their own bloodthirsty needs . . .

When Maryam crosses from child to woman, she must leave everything she has ever known and make a Crossing of another kind. But life inside the Holy City is not as she had dreamed, and she is faced with the unthinkable: obey the Apostles and very likely die, or turn her back on every belief she once held dear.

The Crossing is a fast, suspenseful drama underpinned by a powerful and moving story about love and loss.

 

The Creative Fire (Book One of Ruby's Song)

The Creative Fire (Book One of Ruby’s Song)

by Brenda Cooper
Cover by John Picacio

Promo copy:

Character-driven, social science fiction inspired by the life of Evita Peron

Nothing can match the power of a single voice… .

Ruby Martin expects to spend her days repairing robots while avoiding the dangerous peacekeeping forces that roam the corridors of the generation ship the Creative Fire. The social structure of the ship is rigidly divided, with Ruby and her friends on the bottom. Then a ship-wide accident gives Ruby a chance to fight for the freedom she craves. Her enemies are numerous, well armed, and knowledgeable. Her weapons are a fabulous voice, a quick mind, and a deep stubbornness. Complicating it all—an unreliable AI and an enigmatic man she met—and kissed—exactly once—who may hold the key to her success. If Ruby can’t transform from a rebellious teen to the leader of a revolution, she and all her friends will lose all say in their future.

Like the historical Evita Peron, Ruby rises from the dregs of society to hold incredible popularity and power. Her story is about love and lust and need and a thirst for knowledge and influence so deep that it burns.

 

Power Under Pressure (The Society of Steam, Book Three)

Power Under Pressure (The Society of Steam, Book Three)

by Andrew P. Mayer
Cover by Justin Gerard

Promo copy:

 

Steampunk superheroes in Victorian-era New York!

The Society of Paragons is gone—destroyed from within by traitors andenemies. With the death of The Industrialist and the rebirth of the Iron-Clad as a monstrous half-human creature known as “The Shell,” Lord Eschaton now has almost everything he needs to cover the world in fortified smoke and rebuild it in his image—everything except for the mechanical heart of the Automaton.
The device is nearer than he knows. Just across the East River, hiding in a Brooklyn Junkyard, Sarah Stanton is trying to come to restore the mechanical man to life. But before she can rebuild her friend, she must first discover the indomitable power of her own heart and save herself. Only thenwill she be able to forge a ragtag group of repentant villains, damaged Paragons, and love-mad geniuses into the team of heroes known as “The Society of Steam.”